This is an updated version of an old Sierra game, with hi-res graphics and a point-and-click interface replacing the original command-line system. It's not a bad game, but it's too short. When you think you're starting to do interesting things, it ends. Buy for collection.
This is a game of the kind "I can't stop playing, I need to see more". You are immersed in the story at the very moment it starts. Why? Well, it's its atmosphere, the slow and steady cadence of events taking place, the feeling of discovery as you progress. I can say it contains some of the most beautiful moments I have experienced in a game. Problem: you will need a very fast machine to run its graphics smoothly in "fantastic mode". Even if you don't have such, playing it is a real pleasure. Completely worthy.
Only 5 or 6 places to explore make it a rather short game. The description talks about puzzles of increasing difficulty and that is true. Some puzzles are driven by hazard, that is they will change each time you play them. Sometimes you need to act on inventory items in an unconventional way. But all in all it is a real Adventure game.
Fascinating Game with deep sensual moments - be good and help or be bad and let die... Surviving is the goal - although its sad to see others die through war :-(
Good old Game - Conversion an Mac is not bad, but sometimes the games hangs up. And when your savegame is broken too, you have to start over from beginning. :-((( i'm wating for Witcher 3 on MAC - maybe it will be less buggy...
Sorry, but although the idea of surviving alone on an unknown island is great, the game is really not ready to be played - movements, graphics and the impossibility to save and start after dying at the save point just causes disappointment!
Overall a fun and entertaining game. Sometimes things get a bit unrealistic likes planes blowing up when they're not near each other, or what would have been near misses.
Besides that though its fun to play and things get hectic sometimes. It can be fun or aggravating to dig yourself out depending.
I think that Mahjong is one of the most surprising and greatest relaxing games going. There is more to this game than one thinks when first played. There is a special way to play. I can compare it to chess/or backgammon. There is a quiet stratigy to this game. I don't understand the element part of the game as of yet, but I am sure I will discover why soon.
I like the story line in this HOG.The graphics are good.I like how it has a challenge as to where to go or what to do next. You need to put your thinking cap on. With some HOG's they can become tiring going back and forth from the same spot again and again! I don't find that with this game it sticks to the purpose of what your doing or looking for at that time.Its on thing at a time! Good game when all is said and done!
The game is alright. The graphics are old fashoned but plesant. I have had the game for some time yet and still have not played the game to the end. I found it a bit boring, the same thing over and over. I felt as if I was not getting anywhere. I found it a bit hard to discover how to play the game at first! I didn't have that HOG feel to it.And when I did find out how to play the tasks were hard to overcome! It was an okay game.I would not call it a HO game.
What do alien abductions, a depressed town, and a purple tapir named Pentagruel have in common? Can a bumbling gumshoe make his stolen candy theory stick?
Sauron has returned, and no mortal can stand in his path.
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Disappointing - poor design
Moonlit Grove suffers from a number of problems. The cursor does not change from the standard pointing arrow, even though the game is designed to do so. This created a large problem with the hidden object screens. These mini games always had an object or two that needed to be created or found. Some of these objects however were buried several layers deep. For example, in order to grab a ring, a snake needed to be lured away, which meant opening a locked cage, which meant finding a key that was hidden in a jar, which meant finding a hammer to break the jar, which meant...add this Rube Goldberg-esque scenario to a game where the cursor doesn't change and one is clicking on everything and anything that looks like it might be useful. During gameplay it meant consulting with the Hint function often to show areas of the screen one needed to click on. The game also suffers from what I call nonsensical logic. Given the objects in one's inventory, there are numerous ways to accomplish the same task in the game. However, the game wants a specific object to perform a specific task. Anything else will not do. It makes no sense. In addition, the same generic response is given whether one is trying to hammer a nail with a doughnut or break a chain with a sledgehammer. Shouldn't the latter example be given a slightly different response? Most of these games are designed to be fairly linear, which is fine. Unfortunately, this game responded with a statement regarding something the player character hadn't been told about yet. Oops. More play testing and a better design would have helped this title tremendously.
The rich folklore continues with this exciting tale set in an old Slavic land.
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Cold weather makes hot games
This is basically a puzzle-platformer with a bit of action (for making round the gameplay). What makes it so good are its luxurious graphics (although overloaded), and accurate physics emulation. You control three characters that you can switch at any time, each with their own abilities that you can improve over the time picking up "world energy". This leads to the use of different approaches to resolve the puzzles, and there are a bunch of them. There are also "big monsters" to defeat, mostly there for the looks. But what makes this game unique are its highly detailed environments, animations, soundtrack, and cut-scenes. Add this to a robust gameplay, shake the mix, and "pop!" you obtain a game that you can't lose. And they are announcing "Trine 3", with fully 3D interactive environments...
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