v1.313 for Mac: Airport Madness 3D Version 1.313 What's New: Sharpened aircraft textures Added ability to change departure runway during early phase of taxi Eliminated circling aircraft issue on arrival New aircraft tag design Added missing challenges at Castlegar "Time Trial" traffic rate now automatic, based on efficiency Added 3 planes: B777, MD80, MD11 Added "Big Fat Simulations" airline livery ;) Fixed 'submit score' name field issue Improved grass texture Improved tower view of parked aircraft Added numerous missing taxiway lines Evened taxiway cement in various area
Mini Metro got an update. Patch notes are as follows:
vGamma 19 for Mac: Added kerning to all text. Added Thai translation Extra endless milestones added. Ghost passengers in endless mode fixed. Carriages will no longer get stuck if they're moved late into an endless game. Fixed maximum efficiency being reported incorrectly when moving into the city screen.
v2.0 for Mac: Two new fish: Eel and the Brown Trout A completely new lake with five fishing spots: Loch Ness in Scotland New items in the store: Reels to make rolling in fish easier Minor bug fixes und usability improvements V-Sync option
3D Chess got an update. Patch notes are as follows:
v1.20 for Mac: This version now launches ok. - New background "Space" - New background "Fantasy Town" - New chess pieces "Voxel-Fantasy" - 2D board rotated when playing black - Minor usability enhancements - Some smaller bugfixes
Feudalism got an update. Patch notes are as follows:
v1.0.95 for Mac: Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn. Fixed the bug that prevented some OSX configurations to start the properly game. In multiplayer host, the player window scrolls the names of the players properly. In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work. Fixed the bug of inconsistent responses from the AI on the tribute demands. Fixed the bug where the scrapping of some units produced more resources than expected. Fixed the bug where the animation of movement of the units did not complete the cycle within one turn. Replaced some normal maps to improve definition. Fixed some graphical glitches in research.