Could have been SO much more!
Rage: Campaign Edition. I don't really think I have ever had the feeling that my anticipations for a AAA game was shot so far down into the ground before? I mean, sure, ID isn't exactly known for their deep story lines, but usually the games are what they are, but they do it really well. Maybe they really don't know how to do anything but shooters?
• Amazing character animations and voice acting. Top notch, and the best I've ever seen in a game. The NPCs and baddies really feel alive. Almost worth playing the game just to experience them!
• Standard ID shooter mechanics. Can't go wrong here for sure.
• The bad guys have really nice AIs. They hide, run for cover, shoot from different angles, cover others that run against you, mutants climb all over the place (Love that!).
• I like how there are upgrades to most of your weapons, and different ammunition for each.
• Nice different baddies to shoot at. There's even a 10 story large troll-mutant-huge-thingythatlookslikeFrostandyellsatyou.
• You can craft items.
• All chicks in the future have killer bodies, wear skanky clothing, and thinks you are hot.
• I liked the physics. Shoot them in the head, equals more damage. Shoot them in the leg and they limp. Kill them and they drop in non-scripted natural ways.
• Some parts of the environment looks amazing.
• While the world as such is quite nice, it just feels kind of shallow. Your standard post-apocalyptic world, but without all the added fluff that you might known from Fallout for instance.
• There's a story? You wake up, go shoot bad guys. Oh, and there's your usual authority bad guys who are evil because that's what bad guys are, so go shoot them.
• Driving mechanics work kind of well, but the racing is just not interesting. Maybe it is because I don't really care about racing games in general, but playing the same tracks over and over again, is just boring. Especially the shooting part isn't up to par IMO. It feels quite generic I would say, and doesn't have that usual ID level of shooting precision, and that is why I think it fails.
• In typical ID fashion, the game is heavily scripted, as in you instinctually know when the game will spawn baddies. You always knew that when you enter a new room, some guy will jump you from this or that direction, or shoot you from that cover.
• The game is on rails, with loads of invisible walls. The game could have been SO MUCH MORE, if they wen't for a more open world instead of "Go here, get to the end of the rail and kill boss, rinse, repeat" the entire game. I am not talking about Skyrim-kind of open world, but more like Borderlands-kind. As it is now, it just isn't very interesting. The game even tells you to explore, but where should one do that? There are zero hidden areas, zero places to go without being told to go there!
• The On-rails sections are always the same. Go find boss and shoot him. Pick up item or press button. Escape through back door that leads you right to where you began the level. Why not just walk through that door right away??? And there's always one single room with a lock on each level. Once there were two, but only once.
• The crafting part is extremely shallow. But it is there.
• The interface. God I loath that ID 'lets add a mouse controlled interface to our shooter' thing they introduced with Doom 3. The arrow jumps around the screen, and the game would be just as easy to control with arrow keys. Sometimes you have to exit interfaces with escape, and sometimes with tab, WTF is up with that? Stick to one key darned!
• In towns there is no overhead map. Fine, but don't have the NPCs tell me to go to the west part of the town then! >_< You don't really need it for the shooting areas, as they are on rails anyway.
• You pick up junk to sell for money for no reason really. Apparently there's a huge shortage of old used coffee mugs in the future. Yes, coffee mugs. In general, it is hard to figure out what you can sell and what you should keep in your inventory.
• The voice acting some times loops and gets out of sync with the character animations.
• There were always two sets of subtitles whenever someone spoke. The main NPC, and then a background speaker. VERY annoying as the subtitles just mixed in between each other.
• The game is reaaally short for a AAA game.
• Very flat ending that leaves you unsatisfied. And pretty easy too. Oh, and you get the best weapon in the game 10 minutes before it ends, even though it isn't very overpowered.
• The texture loading. Oh, my, god, the texture loading. EVERYTHING takes a several seconds to load. EVERYTHING! On my top end iMac from 2011 with 2GB VRAM (Rage is also from 2011), it takes 12 seconds for all textures to load IF YOU frakING DON'T MOVE! It makes most of the environment of the game look like something from the late 1990es, and no - I kid you not. Changing the settings doesn't do anything. How this could be released like that, and actually be the big selling point I have no idea. Note, I do play it on El Capitan, so there may or may not be a cause for this, but still, geeeez..... Funny though, character animations are always top notch!
3/5. Shallow and short game that could have been so much more, and THE TEXTURES, both subtract 2 stars.
And it was actually short! O_o And anti-climatic... And the game just kind of, ends? Only get this one if you really enjoy ID shooters. Although in my opinion, both Doom 3 and Quake 4 were quite a bit better. The last level reminded me a lot of Prey - Now I want to play that one again. Turns out I also missed out on a few side missions, simply because I couldn't find the message board with side missions, in the second town! Not that I feel like going back and replay the same levels backwards again (Yes, they actually have you do that). Clearly this game was only a tech demo for ID Tech 5, and a bad one at that!
Damn that was a long review. :P