Call of Duke
Besides bringing topless boobs in 3D, 'Duke Nukem Forever' is a stepback from Duke 3D in the nineties in terms of gameplay and level design. Somehow all the flaws of the 'Call Of Duty' series seemed to have rubbed off to the king: the health regeneration, shoot and cover during heavy combat, sniper rifles (without headshots?!), 2 weapon limit (although a later patch allowed 4 because of the complaints), checkpoints instead of saves. Although these limitations made sense in the arcade-style action-packed later installments of the COD series, here they don't, Duke is not supposed to be a realistic war game beating waves of enemies, and Duke can't live up to the specatular scenarios we have seen in recent years in shooters. Also, most of the exploration is now gone and there's no sophistication whatsoever to replace it (the only thing you can scavenge for is porn mags to get more ego). One addition to the controls is the hotkey for pipe bombs (a must for modern shooters) but he lost his jetpack in the campaign. Even if the game had come out a decade earlier as announced, there are no risks taken in terms of game design, no creativity at all, and Duke looks more like a giant dildo from Toys'r'us, than the badass we all remember. His one-liners and his Vegas Palace are still fun and all the sexual un-pc comments will crack you up. But the game is more of a weak parody of modern shooters that are ultimately superior to the king in every way. It is only in the multiplayer and DLC that you get a glimpse of the better game it could have been: Multiplayer levels are cool (and you get the jetpack) and 'The Doctor who cloned me' is really funny and sends you back to the moon for an epic finale. Having all of this in the mac version thanks to Aspyr makes the trip worthwhile while we wait for an eventual return to form where the Duke will be more like himself, a real badass in a wicked game.