BioShock Infinite: Clash in the CloudsRequires BioShock Infinite to play.

BioShock Infinite: Clash in the Clouds Badge
BioShock Infinite: Clash in the Clouds is an action-focused downloadable content pack that presents players with a series of unique, intense challenges.

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BioShock Infinite: Clash in the Clouds Screenshot 1BioShock Infinite: Clash in the Clouds Screenshot 2BioShock Infinite: Clash in the Clouds Screenshot 3


Blood and Gore
Intense Violence
Mild Sexual Themes
Use of Alcohol
Are you up to the challenge?

BioShock Infinite: Clash in the Clouds is an action-focused downloadable content pack that presents players with a series of unique, intense challenges and a whole new gambit of combat opportunities. Players will combine a diverse toolset of weapons, Vigors, gear, Tears and Sky-Lines in four new areas inspired by the classic BioShock Infinite environments. In addition, by completing all 60 Blue Ribbon challenges, players will unlock exclusives in the Columbian Archeological Society, gaining access to new Voxophones, Kinetoscopes, concept art and more.


Mac Requirements Minimum Supported Will It Run?
Mac OS X10.8.4Download the MacGameStore App to compare your Mac's information in real-time.

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CPU TypeIntel Mac Only
CPU Cores2
CPU Speed2.2 GHz
System RAM4 GB
Drive Space30 GB
Video RAM512 MB
Video (ati)ATI Radeon HD 4670 *
Unsupported Video Cards: ATI Radeon X1300, ATI Radeon X1600, ATI Radeon X1900 XT, ATI Radeon HD 2400 XT, ATI Radeon HD 2600 Pro, ATI Radeon HD 2600 XT
Video (nvidia)NVIDIA GeForce GT 640M *
Unsupported Video Cards: NVIDIA Quadro FX 4500, NVIDIA Quadro FX 5600, NVIDIA GeForce Go 7300, NVIDIA GeForce 7300 GT, NVIDIA GeForce 8600M GT, NVIDIA GeForce 8800 GS, NVIDIA GeForce 8800 GT, NVIDIA GeForce 9400M, NVIDIA GeForce 9400, NVIDIA GeForce 9600M GT, NVIDIA GeForce GT 120, NVIDIA GeForce GT 130, NVIDIA GeForce 320M, NVIDIA GeForce GT 330M, NVIDIA GeForce GT 540M
Video (intel)Intel HD Graphics 4000 *
Unsupported Video Cards: Intel GMA 900, Intel GMA 950, Intel GMA X3100, Intel HD Graphics, Intel HD Graphics 3000
Important Notes:

Reviews, Ratings & Comments


From 6 Shoppers

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Shopper Reviews

  1. Best of the worst
    by Alleycat, France - Jul 14th 2014

    'Clash in the Clouds' is basically a training arena to test out different battle strategies with all the different guns and vigors with the blue ribbon challenges. I actually found out about combinations and maximized vigors here that I didn't unlock in the actual game: The crows that grow out of dead bodies cumulating damage on other enemies extensively, as well as the 1-2 combo (bucking bronco then charge to make the ennemy fly out of range).

    Concentrating different combat situations really makes you practice taking out enemies in different, more effective ways than in the linear, rather random gameplay experience of the story. Problem is, like in the main game, the AI is weird (sometimes the handyman would actually stop from attacking when it got too much damage - and most enemies tend to have excellent aiming even when you are far away from them) so ultimately the combat tends to be annoying. Because of the 2 weapon limit (they should have removed it here as they did in 'Burial at sea') and the lack of multiple environmental damage types in the same arena, the action gets repetitive quickly. The unlockables in the Museum are cool though, with a few 'making-of' materials, and an actual tear to the Lutece lab. The leaderboards are nice to compare your score with your friends but hardly anyone is playing this, after all it doesn't even feature multiplayer! This was the perfect opportunity for some real COOP between two player controlled characters, Booker and Elizabeth, finally attacking together (after all you get to play her on episode 2). Having this flawed practice option in the game would have been okay but paying extra for it is just ludicrous The locations are also just a remix of places from the actual game so very little imagination here, the enemies are also always the same and they actually brought the Siren boss from the main game in several of the waves. MP and more polished levels would have made this truly worthwhile. You do get a better sense of what combat you could have had in the game but never fully appreciate all that could have been if the design had stretched to unlock the full potential of your armament in different sitations.

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