I was playing this back in the day. My old iMac 7 was playing this fine until Mavericks came along :( Then this was re-released! I am very happy. even though my video card isn't officially supported (Radeon HD 2600) it plays perfectly well untill massive cities. Even then the pixelation for a brief moment is fun to watch. 10/10
I love the game, when it is stable. Sadly, i encounter freezing up, and have to power down the computer to get "unstuck". i lose my standings often - have to restart at Level one - and i'm getting quite proficient at the early scenes, but i'd love so much to get further! i've had to re-download it 4 or 5 times. thank you.
This series is fun and a bit challenging. Cute storyline, colorful graphics, and good power-ups to help achieve 3 stars on levels if used strategically. Planning ahead becomes more important with each level. Aside from the gameplay, there are several items on the map that are locked (faded out) and while some can be unlocked by achieving level proficiency, a few just say 'bonus level . . . unavailable'. Does anyone know if this is a temporary issue that a later upgrade will fix, or are these levels being locked permanently? It would be great to get all the extras.
Solavant is so well crafted and has so many options that I find I keep coming back to it on a very regular basis even after playing it for quite a few years. Like other leaders of their genre (i.e.Scrabble for word games) Solavant is a keeper.
I played this after Book I, so I got to continue following the same character. However, you don't need to have done the previous game to enjoy this one. I appreciate that this time I could play as a female, and there were more and better choices with regard to background and training. The whole game was better organized and, although I am generally a sword-wielding slasher, this time I enjoyed doing some alchemy too. One thing I liked was that in this game you can explore different kingdoms and areas of the same world. Looking forward to play the next game in the series!
If you like solitaires you will enjoy this one, but don't expect anything special. The graphics are simple; the storyline is barely there. You can choose between different levels of difficulty, so if you are just starting on solitaires, this is a good one to start from. Practically all the characters shown are white guys, which is a downer for me.
The Babysitter plays much like The Hookman. It is a Hidden Object Adventure, but there are no lists. Instead, you find things as you need them...no finding extraneous objects, which is nice. It is just as creepy as The Hookman, but without the jump-in-your-seat scares. Frankly, the story could have used a bit of fleshing out.
I don't know whether it was just me, but none of the cutscenes played for me, including meeting the parents, finding the twins, and all of the videos. I missed them all. Nor is it a computer issue on my end. Also, I presume there was one at the end, which I also missed. That took a lot away from the game, as I missed out on quite a bit of story line.
Finding the required items was definitely a challenge, as there were always a lot of places to look, and the items were well-hidden. Using the items was reminiscent of an Adventure Game. The lack of hand-holding was a breath of fresh air.
Subsequent to the end of the main game, you unlock Dr. Haken's notebook by completing nine Hidden Object scenes, each in under five minutes. I did have to repeat several of these. Once again, the lack of cutscenes led to confusion regarding the story line. Overall, this was a thoroughly enjoyable game, and a fitting sequel to The Hookman.
Pros: 1. I like the simplicity of this game. You could just play and enjoy it 2. The circuit themes are nice too. 3. You could use gamepad for this game. I use Logitech F-310 in Direct mode (there is a switch at the back of the gamepad to activate this mode)
Suggestion: 1. It would be nice if the graphic & control settings are attached inside the game 2. The game doesn't really save all the control settings that I make. So, every time I want to play, I have to reconfigure my gamepad again.
'Clash in the Clouds' is basically a training arena to test out different battle strategies with all the different guns and vigors with the blue ribbon challenges. I actually found out about combinations and maximized vigors here that I didn't unlock in the actual game: The crows that grow out of dead bodies cumulating damage on other enemies extensively, as well as the 1-2 combo (bucking bronco then charge to make the ennemy fly out of range).
Concentrating different combat situations really makes you practice taking out enemies in different, more effective ways than in the linear, rather random gameplay experience of the story. Problem is, like in the main game, the AI is weird (sometimes the handyman would actually stop from attacking when it got too much damage - and most enemies tend to have excellent aiming even when you are far away from them) so ultimately the combat tends to be annoying. Because of the 2 weapon limit (they should have removed it here as they did in 'Burial at sea') and the lack of multiple environmental damage types in the same arena, the action gets repetitive quickly. The unlockables in the Museum are cool though, with a few 'making-of' materials, and an actual tear to the Lutece lab. The leaderboards are nice to compare your score with your friends but hardly anyone is playing this, after all it doesn't even feature multiplayer! This was the perfect opportunity for some real COOP between two player controlled characters, Booker and Elizabeth, finally attacking together (after all you get to play her on episode 2). Having this flawed practice option in the game would have been okay but paying extra for it is just ludicrous The locations are also just a remix of places from the actual game so very little imagination here, the enemies are also always the same and they actually brought the Siren boss from the main game in several of the waves. MP and more polished levels would have made this truly worthwhile. You do get a better sense of what combat you could have had in the game but never fully appreciate all that could have been if the design had stretched to unlock the full potential of your armament in different sitations.
This is fun! I really didn't know quite what to expect from just the demo, but I'm happy with the fact there are quite a few neat and challenging levels.
This is a great TD type game with lots to keep you re-playing (tech tree combinations). Only annoyance is that it appears not to support native MacBook Pro retina resolutions.
The camera is also a bit poor in that you don't appear to be able to rotate it at all (even if it was locked in the overhead view, rotation would still be useful). This is particularly annoying when trying to deploy towers behind buildings/hills.
Overall though, great for the price and a welcome interruption to work :)
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