Blueprint Tycoon

Blueprint Tycoon
Please note, this game will not run on Macs with macOS 10.15 or newer.
  • Blueprint Tycoon Screenshot 1
  • Blueprint Tycoon Screenshot 2
  • Blueprint Tycoon Screenshot 3
  • Blueprint Tycoon Screenshot 4
  • Blueprint Tycoon Screenshot 5
  • Blueprint Tycoon Screenshot 6
  • Blueprint Tycoon Screenshot 7

Region restrictions

Activates within United States
This game has world-wide activation. No known region restrictions in effect.



Mac ReqsMinimum SupportedWill It Run?
Mac OS10.13Download the MacGameStore App to compare your Mac's information in real-time.

Get the Mac App
64bit SupportNo
CPU TypeIntel Mac Only
CPU Cores2
CPU Speed1.7 GHz
System RAM1 GB
Drive Space1 GB
Video RAM1 GB
Important Notes:
  • Requires Steam and a Steam Account to download & play.

Other Requirements:
Keyboard and Mouse with Secondary click enabled

Reviews & Comments

From 4 Shoppers
  1. Game which redefines concept of sandbox.

    Blueprint Tycoon is a video game about managing supply-production chains, with tiers of workforce having requirements, as well production of goods for export from which wages are paid, setting up routes (such as own decision if one wants harvester to supply to crafter directly and/or through storage), research, buildings and routes being possible to upgrade, and as well being able to modify the "blueprints", meaning the actual production line within the building.

    I enjoyed playing the six scenarios which come with the game, and it also has a classical open-end sandbox mode. But what I think makes the game really great is the in-game scenario editor, which lets not only set up just mission requirements but actually lets change most of it all.
    So e.g. while the standard template says: "well, tier 1 workers require vegetables, which need to be grown on arable land from which they are taken to market and from there distributed to tier 1 worker housings", if one would actually want them to have e.g. coffee with that as well or perhaps just instead, the scenario editor lets set up coffee as resource, perhaps even add a production building before it gets to the market (if one wants to) and from there it gets distributed, while being able to import own pics for resources/products. Similarly about any production chain. Want to set up e.g. a template/scenario for detailed (heavy) industry production chains or perhaps furniture production chains or ...? Quite easy to do with the scenario-editor without any need whatsoever for classical modding, and all that easily uploadable to workshop to be shared.
    Of course, one needs to keep in mind game mechanics for it all to be playable, but I find the scenario editor a great tool for creative approach about setting it up as one wants to in terms of what actually gets produced.

    Visually it is alright, but in my opinion due to not plenty of visual distinction lacks an option to be able to highlight types of buildings since when there are plenty thereof and one can't be bothered to remember exactly where was what put, one needs to look for little icons, zoom in a lot or click on buildings individually. Also, being able to close a window by right clicking on it would be very nice since as far as I noticed none of the windows actually have the right-click as any functionality so playing with mouse it would be nice to not have always go for that X to close it. Besides that tho, great game.

    by DaLejd, Germany - Sep 28th 2016

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