Not enough role playing element
I like the story that continues (or precedes) depending on how you look at it, as it wraps up a few loose plots from the very 1st Bioshock game. However, your character's increased vulnerability makes using stealth pretty much the only way to survive in this DLC, which decreases the role playing element of the game. The original Bioshock Infinite forced you to fight with guns blazing, which gets boring after a while, but this DLC went too far in the other direction. Frankly, I liked it much better when you have the option of either the stealthy approach or going in with guns blazing.