News & Announcements
739 MATCHING ARTICLES
– Patrician IV got an update. Patch notes are as follows: v1.0.3 for Mac: - Particle effects added - Seabattle can be fought manually - Progressbar fixed - Marriage Bug fixed - many smaller problems fixed | ||
– Moebius: Empire Rising got an update. Patch notes are as follows: v1.2 for Mac: German language subtitles and interface added. If you already have the game installed, and do not need the german language updates. Then simply skip this update. | ||
– Cypress Inheritance: The Beginning got an update. Patch notes are as follows: v21 for Mac: Chapter II release! | ||
– GhostControl Inc. got an update. Patch notes are as follows: v2.0.2 for Mac: What's new? Out of the nearly 50 great improvements in GhostControl Inc. 2.0 the most important are: Research Have your scientists build bigger guns and traps in the funky new lab. No more selling the ol' stuff - pimp it out! All new inventory-system All-new, improved, optimized, enhanced, super-fancy inventory window! Personality Rename all your ghosthunters - anytime! Build up your dream team of friends, colleagues or your favourite football team (and have 'em run away from a bunch of spooks like scaredy-pants)! Spookipedia This nifty database holds all your information from ghostscans: Strengths and weaknesses of ghosts, a classy description and a full size pixel-perfect depiction make this comprehensive compendium a ghosthunter's must-have. Equipment Guide Say hello to the inventory guide, listing all the available traps, sensors, guns and other equipment. See what's available in store, compare to your current stuff and see what to save up for. Nip and Tuck Improved visuals everywhere - funky ghostshines, wicked walking hunters inside your HQ, animated citymap and much more! Training No more sittin' around - have those couch-potatoes do some weightlifting whilst their colleagues are out doing the job. Achievement list GhostControl Inc. already comes with almost 60 freakin' achievements to gain - in version 2.0 you'll not only get a precise listing of those goals. And so much more: Car-access during missions; Additional information in tooltips; Enhanced ghost-behaviour and boss-fights and hundreds of minor optimizations and improvements And.. we added Spanish in addition to English, German and French as game language (including all bad jokes). | ||
– BVS Solitaire Collection got an update. Patch notes are as follows: v1.51 for Mac: * 9 games were added: Duke, Flea Market, Forty-Nine, Grandfather's Clock, Lanes, Relaxed Freecell, Simplex, Three Cells, Two Cells; * New card sets "Java" and "Club-Carte Large"; * Bug fixes | ||
– Door Kickers got an update. Patch notes are as follows: v0.1.0 for Mac: Beta is here and with it the new face and soul of Door Kickers. Trailer: https://www.youtube.com/watch?v=TR6hb5WQVQg No fear, its still the same game, but - as promised - it's got major improvements, over and under the hood. Starting with the new Menu makeup - inspired by the great work of Vadim Veedoff (http://veedoff.livejournal.com/), going through the changed equipment unlocking and Squad Levelup, and getting to the improved tactical options in game, we feel its a much better experience. Yes, we did say Squad Levelup. Back when we first put the Doctrine Tree out we knew some things didn’t really click together, and your feedback confirmed we’re on the same page. The new system works as follows: troopers start with innate, random ability values. In the future, more might be added. they levelup based on XP and get a flat set of improvements with each rank. In the future, there will be some player control over trooper improvements. the squad levels up via the sum of XP received by ALL troopers Squad Levelup unlocks the trooper classes and gains you Doctrine Points to use in the Doctrine tree the new mission challenges give extra XP oh, yeah, the squad and troopers should all reset with the new version Speaking of your troopers, you can now quasi-customize them by replacing them with others from the available pool. In the future, you will also be able to completely edit the names and use your custom pictures! Going into the actual game, you might notice the troopers are much better at following the path and orders sequence and its much easier to predict now what you will see from each waypoint. You can also have waypoints that interact with objects from a distance, so if you want for example to have a trooper open the door from the side, that’s easy to plan in advance now. Also, a new and handy auto-go-code is available now, the wait for clear order. Troopers ordered to do so will stay in place until all hostiles have been pacified or left their field of view, and continue afterwards. Its a handy tool, but it will put a half a second delay in your advance, so use it where appropriate only. Since the game plays a little different, we’re especially keen to hear your thoughts on the new build and features, so don’t forget to write! What else is New and Important in the Beta version of Door Kickers: - Features: - Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP. - Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature (https://www.youtube.com/watch?v=X5P849j6q5c). - Unlockable items: items are now unlocked using the Stars currency. - Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad. - 8 new firearms. - 3 new armor types. - 8 new maps. - Many improvements to enemy AI. - Line of sight preview when drawing a path. - Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners. - Feedback for the range of all sounds. Can be switched off in options. - Added indicators for shield area of cover. - Added enemy tooltips that show their equipment and intentions. - When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered. - The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them. - Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database). - Can now change resolution from the in-game video options. - Support for more .wav formats. Previously an unknown format would crash the game. - Added reverb sound effects (wip). - Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.). - Graphical updates to many maps, including the training ones. - Improved overall graphics. - Can now disable map zooming/panning from the options menu. - Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy. - Selecting between paths that are over-imposed is now much easier. - It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom. Fixes: - Fixed the 50 mods limit downloaded from Steam. - The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster). - A crash that would sometimes happen after enabling/disabling mods and playing a game. - Mods are no longer deleted after starting the game in offline mode. - Deploy slots no longer look weird on very large screen resolutions. - Flashbangs that could sometimes kill an enemy if they hit him. - Too many trooper radio sounds in replays. - A bug where shields would not stop bullets coming from grazing angles. - Snipers can no longer target VIPs. - A bug where modded weapons would show up more than one time in the equipment menu. Modding / Structure changes: - When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop. - Can now use additional breaching charge types on a door. - Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192. - Added more rendering layers (can now control which item renders on top of what item with more precision). - All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update. - All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version. - All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml. - Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics). - Crowbar/lock-picks added to the equipment items and can now be modded. Have fun, wear your plates OR NOT ;) , and don’t forget to hit the feedback button :) Your DevTeam @ KillHouse Games | ||
– 8BitBoy got an update. Patch notes are as follows: v1.48 for Mac: - Power-up save slot - Power-up roulette (collect 100 coins to activate) - Additional secret areas on 1-1,1-2,1-3,1-4,1-5,2-4 - Fullscreen setting is saved (no choosing at startup) - Player accelerates faster and breaks faster - Hidden areas "closes" when dying - Configure an alternative jump key - Green grapes has a new sprite | ||
– Mystery Heritage: Sign of the Spirit got an update. Patch notes are as follows: v1.0.1 for Mac: General Bug Fixes. | ||
– Icebound got an update. Patch notes are as follows: v1.0.4 for Mac: Version 1.0.4 Changes: - Fixed glitch where puzzle progress was not recorded - Fixed cutscene 3 glitch resulting in no 3D effect | ||
– 8BitBoy got an update. Patch notes are as follows: v1.47 for Mac: - New ultimate power-up - Firepower increased for black grapes - Set key bindings (beta, only keyboard) - New raspberry sprite - World warp portals (one in each world) - Various sound fixes | ||
– 8BitBoy got an update. Patch notes are as follows: v1.46 for Mac: - World warp portals (one in each world) - Speed running, press ALT or X button to run - Tutorial after intro - learn the upwards shot + speed jump - New music in World 2, both indoor and outdoor - New music in level selection / world map - New music in World 4 (only inside) - New dying animation - Added water splash (+ lava and sand) - Pinpoint accuracy when hitting tiles (close to) - Various sound fixes - Tutorial after intro - learn the upwards shot and speed running! - The Walking cactus can be woken with a shot - Reduced waiting time before reloading game - A few new sound effects - Boss world 1 - fixed wall bug - Black crows "caws" - Added power-up sounds - Added grass to world 2 - Huge performance increase - Boss world 3 wall hang bug (fixed) - Cactus falls of screen when dead (fixed) - Intro (falling) edited and added animation and sounds | ||
– 1849 got an update. Patch notes are as follows: v1.0.8 for Mac: - PC/Mac keyboard shortcuts: - Escape closes any open popups or dialogs - WASD move the viewport around - +/- zoom in and out - 1/2/3 change game speed to paused/normal/fast - Backspace toggles the HUD on or off - UI changes: - Fixed text cutoff in the trade dialog, when showing amounts over $ 9999 - Different visuals for the speed and layers buttons - Sandbox changes: - Commission sites (eg. US Mint) no longer counted as potential trading partners - Neighbors no longer offer to buy resources you can't produce because of location (eg. when lacking stone, barley, etc) | ||
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– Farming World got an update. Patch notes are as follows: v1.0.1 for Mac: · Mac crashing issue has been resolved · Mac retina issue have been resolved · Added an auto feed button to animal pens · Added ability to buy rented property without having to plough the field first · All menus now pause the game when opened · Different countries now have localised currencies · Arrow keys can now be used to move around the map · The tutorial has been modified to make it easier to progress through · AM/PM text overlay in log messages fix | ||
– Patrician IV got an update. Patch notes are as follows: v1.0.2 for Mac: - improved performance - new gfx/option menus - improved stability - minor gameplay fixes | ||
– The Wolf Among Us - Season Pass got an update. Patch notes are as follows: v1.0.3 for Mac: Episode 4 is now available. Launch the game and click on "Episodes" to download Episode 4. | ||
– Living Legends: Frozen Beauty Collector's Edition got an update. Patch notes are as follows: v1.0.1 for Mac: Should now run properly. | ||
– MouseCraft got an update. Patch notes are as follows: vBeta 2 for Mac: One crucial bug has been fixed since yesterday's upload. | ||
– Kairo got an update. Patch notes are as follows: v2.4 for Mac: Huge update including all latest features and fixes. | ||
– MouseCraft got an update. Patch notes are as follows: vBeta for Mac: Major changes: - Nearly all previous levels have been redesigned or rearranged (currently 41 levels). These levels won't change in the final game release. - Added Active Pause functionality (now you can freeze time and place the bricks without time pressure) - Destruction Tokens have been replaced with Brick Bombs - Videos, new location and enemies have been added - Thousands of bugs has been fixed Known issues: - Low video performance - Keyboard support is only partially implemented - Level Editor is currently disabled (we are currently working on adding Steam Workshop support) |
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