Dungeons 2

Dungeons 2
-70%
$5.99$19.99
  • Dungeons 2 Screenshot 1
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  • Dungeons 2 Screenshot 7
  • Dungeons 2 Screenshot 8
  • Dungeons 2 Screenshot 9
  • Dungeons 2 Screenshot 10

Region restrictions

Activates within United States
This game has world-wide activation. No known region restrictions in effect.

Description

Other Edition

Dungeons 2 Complete EditionDungeons 2 Complete Edition
Released 4/24/2015
-70%$32.36$9.70

Downloadable Content (DLC)

DLCDungeons 2 - A Chance of Dragons DLC-70%$3.99$1.19
DLCDungeons 2 - A Song of Sand and Fire DLC-70%$3.99$1.19
DLCDungeons 2 - A Game of Winter-70%$9.99$2.99

Requirements

Mac ReqsMinimum SupportedWill It Run?
Mac OS10.13 *Download the MacGameStore App to compare your Mac's information in real-time.

Get the Mac App
* Not supported on: macOS 10.15+, 11+, 12+, 13+, 14+
64bit SupportUnknown
CPU TypeIntel (or Apple Silicon ‡)
CPU Cores4
CPU Speed3.1 GHz
System RAM4 GB
Drive Space5 GB
Video RAM512 MB
Important Notes:
  • Not supported on macOS 10.15 Catalina and later macOS.
  • ‡ This game requires Rosetta 2 installed to play on an Apple Silicon Mac.
  • Requires Steam and a Steam Account to download & play.

Reviews & Comments

3.8
From 12 Shoppers
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  1. Not evil enough

    Dungeons 2 is... OK. Mechanically it works well enough, but it just doesn't have the charming evilness of Dungeon Keeper. Many of your minions seem to be silly/funny/cute/goofy, but what I really want from a game like this is to be an EVIL Overlord, not just a kinda slightly dark base builder.

    by David Ballantyne, Sweden - Feb 1st 2018
  2. Fun but not very challenging

    If you liked the original Dungeon Keeper games this game is for you.
    Get the expansion a Game of Winter if you are looking for more challenge.

    by Rogier Flikweert, Netherlands - Apr 22nd 2017
  3. Too complex, too fussy

    I wanted to like this and had looked forward to it, but I found it too complex, with too many (unexplained) options. The interface was slightly glitchy for me (OSX 10.11), and seemingly simple tasks in the tutorial already took a lot of micromanagement and hitting pixels in exactly the right spot and order. (Any game where I need to quit and look at outside resources to work out how to handle the interface automatically lose points with me.) I never got to the point where I could actually _play_.

    by green_knight, United Kingdom - May 7th 2016

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