Reviews by David Ballantyne

Train Valley Icon
Simple, but fun
by David Ballantyne, Sweden - Feb 1st 2018

While this game probably won't keep your interest long-term, if you just want to mess about with some trains it is a fun distraction.

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Breach & Clear: Deadline Icon
SWAT vs the undead
by David Ballantyne, Sweden - Feb 1st 2018

Every game seems to need zombies these days, but this makes for an interesting twist on the B&C gameplay, so I'll give it a pass.

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Zombie Night Terror Icon
Lemmings, but with a taste for brains
by David Ballantyne, Sweden - Feb 1st 2018

Much like the Lemmings games of old, you have a number of creatures you constantly head in one direction and cannot be directly controlled. You guide them around with special units and by influencing the map. The difference here is that instead of preventing them from killing themselves, you must guide them to feast on the delicious brains of the human survivors. This is quite satisfying in itself, but many of the levels feel a bit too scripted, like there's one and only one way to solve it and you just have to try to figure it out. More possible solutions would allow for more creativity.

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Dungeons 2 Icon
Not evil enough
by David Ballantyne, Sweden - Feb 1st 2018

Dungeons 2 is... OK. Mechanically it works well enough, but it just doesn't have the charming evilness of Dungeon Keeper. Many of your minions seem to be silly/funny/cute/goofy, but what I really want from a game like this is to be an EVIL Overlord, not just a kinda slightly dark base builder.

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Train Fever Icon
More like train leaver
by David Ballantyne, Sweden - Feb 1st 2018

In a train game one of the most important things is to make laying out tracks and routes easy to go and intuitive, and this game just doesn't do that. Added to that, it's fairly buggy and the developers abandoned it to work on Transport Fever instead, so it's really not worth playing unless you are somehow starved for a train game and able to pick this up cheap,

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