A Cross Between X-Com and Let It Die Killed by RNG
I wanted to like this game. The aesthetics are nifty, I like turn-based strategy games, and it seemed like a dungeon crawler with a more futuristic veneer. The problem is it is entirely too random. You can't easily plan a strategy if ever aspect of a room and encounter is randomized and too often you find yourself in situations you simply cannot win through. This is not a 'dark souls' situation where situations are fair but tough, some times things were simply unjust. I still play it on occasion, but I do have to be in a masochistic mood.
by Daniel Steven Oles, USA - Jul 9th 2018