Train Fever

Train Fever Badge
Train Fever is a railroad-focused business simulation game.


$4.49$29.99 SAVE 85%



  • Simulation  
  • Gambitious Digital Entertainment
  • 11/23/2015
  • 1.0.2
  • English, German, Russian, French, Hungarian, Japanese, Chinese, Dutch, Italian, Czech, Polish, Norwegian, Spanish, Korean
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Passenger and freight transport
  • Achievements and experience points
  • Detailed 3D graphics
  • Freely adjustable zoom factor


Mac Requirements Minimum Supported Will It Run?
Mac OS X10.8.5Download the MacGameStore App to compare your Mac's information in real-time.

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CPU TypeIntel Mac Only
CPU Cores2
CPU Speed2 GHz
System RAM2 GB
Drive Space500 MB
Video RAM512 MB
Video (ati)ATI Radeon HD 4670 *
* Unsupported Video Cards: ATI Radeon X1300, ATI Radeon X1600, ATI Radeon X1900 XT, ATI Radeon HD 2400 XT, ATI Radeon HD 2600 Pro, ATI Radeon HD 2600 XT
Video (nvidia)NVIDIA GeForce 8800 GS *
* Unsupported Video Cards: NVIDIA Quadro FX 4500, NVIDIA Quadro FX 5600, NVIDIA GeForce Go 7300, NVIDIA GeForce 7300 GT, NVIDIA GeForce 8600M GT
Video (intel)Intel HD Graphics 3000 *
* Unsupported Video Cards: Intel GMA 900, Intel GMA 950, Intel GMA X3100, Intel HD Graphics
Important Notes:
  • Optional Steam Key provided with purchase. Not required.

Reviews, Ratings & Comments


From 24 Shoppers

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Shopper Reviews

  1. Not as good as Transport Fever, but still alright
    by DaLejd, Germany - Aug 28th 2017

    Firstly, Train Fever is years older than Transport Fever, with Transport Fever having besides trains, trucks, buses and trams also airplanes and ships, campaign, more refined goods production, other features, and a reworked game engine of theirs. Nevertheless, Train Fever seems to be on sale a lot cheaper, I still play it to pick up the last few achievements I don't have, and I find it itself still enjoyable after around 50 hours of game-play (and 90 hours of Transport Fever game-play).

    As the product description says it is a modern-day Transport Tycoon, but it has some differences in terms of game-play mechanics, with on the downside being that it has no AI faction whatsoever nor any multiplayer.

    In regard to other differences, one is about how passengers and goods behave, with in Train Fever there being a so-called "20 minutes rule" - which means that if a passenger or piece of raw material/goods doesn't reach final destination within 20 minutes from house starting point, then they/it disappear on that journey (or do not even start the journey). Those 20 minutes are in game-terms 20 months, with info screen showing how long it takes i.e. a train to make a full forth-and-back journey. So if there is a single train with capacity of 50 units of oil on a line with round time of 6 minutes, then that means that the maximum capacity of delivery within one game year is 100 units of oil. (And due to that it usually not advisable to set a line to wait for full load as it worsens that round time.)

    And another difference is about how industry behaves as in that i.e. oil well doesn't start producing unless there is demand from an oil refinery which doesn't have that demand unless there is demand for goods from a town - which simply means that one needs to have both an operating line for delivery of goods from refinery to town, and a line for delivery of oil to refinery, established before the oil well begins producing at all.

    Mentioning those differences may sound from me as if it were a very complicated game, but just mentioning it a bit in detail as to save eventual reader/purchaser time digging in tutorial texts or forum about why their line is not functioning while perhaps used to that Transport Tycoon game-play where a coal mine throws out as much coal as a train can take.

    Other than that, similar to Transport Tycoon it does have town growth if supported, and one can similarly quickly end up having various train tracks independent of each other with plenty of overpasses and tunnels or having plenty of train tracks in some kind of network while playing around with rail signals to make it work so no train does get stuck. So if you are into that kind of stuff then you are probably going to enjoy Train Fever. However, if price is not an issue then you may want to look at Transport Fever, which is improved in several aspects.

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