Stellaris: MegaCorp

Stellaris: MegaCorp
-65%
$6.99$19.99
  • Stellaris: MegaCorp Screenshot 1
  • Stellaris: MegaCorp Screenshot 2
  • Stellaris: MegaCorp Screenshot 3
  • Stellaris: MegaCorp Screenshot 4
  • Stellaris: MegaCorp Screenshot 5
  • Stellaris: MegaCorp Screenshot 6

Region restrictions

Activates within United States
This game has world-wide activation. No known region restrictions in effect.
StellarisStellaris

Description

Requirements

Mac ReqsMinimumSupportedWill It Run?
Mac OS10.11Download the MacGameStore App to compare your Mac's information in real-time.

Get the Mac App
64bit SupportUnknown
CPU TypeIntel or Apple Silicon
CPU CoresAny
CPU SpeedAny
System RAM8 GB
Drive Space4 GB
Video RAM1 GB
Important Notes:
  • Requires Stellaris to play.
  • Requires Steam and a Steam Account to download & play.

  • Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.

Reviews & Comments

4.3
From 104 Shoppers
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  1. A decent addition to the base Stellaris experience

    If you've bought Stellaris and are wondering which expansions to get; I'd put MegaCorp lower down the list honestly. Utopia should absolutely be your first pick-up. If you've gotten that one though, and you find MegaCorp appealing? Go for it.

    It's main addition is the MegaCorp Authority, which while not assymetrical enough in their playstyle for my liking, have a unique mechanic of building on other empires planets to provide benefits for both empires, which is a fun idea.

    MegaChurches are a fun flavourful spin on that, and Criminal Enterprises are a bit... trickier to use, especially in Multiplayer (and in general are annoying to play against) but I've gotta be honest, since I started playing Stellaris I've wanted to make a knock-off Hutt Cartel so it was kinda perfect.

    Other than that, a few new MegaStructures - none that are super amazing, though more stuff to build is always nice.

    The casino thing though, I could do without. I miss the old caravaneers...

    by Jamie M.15, - Nov 22nd 2021
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  2. Not for everyone, still fun tho

    Some nice features in this: megastructures, ecumonopolis, slavery (if you are a free nation you can buy some on a newly colonized planet and instantly have a powerhouse of a planet), caravaneers, civics and of course the music! If you're hesitant then buy it on a sale, or maybe get outside your comfort zone and play a slaving megacorp empire and fully utilize this DLC

    by Raymond K.1, Netherlands - Oct 25th 2021
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