Potential not realized...
I expected more autonomy in my designs, rather than just choosing items that fit the customers' exact requests. I mean, why hire a designer when you know exactly what you want?
It became tedious paging through tons of similar items which lacked decent descriptions. And the inventory was rather unorganized. More logical categories would have helped; instead of multiple categories for decorative items, just "wall decor" and "floor decor" would be more intuitive. Also, I would have preferred to choose first the style, then the color. That would have provided more variety.
Lastly, there are a number of bugs. It froze up on me once. I couldn't click on one of my builders because he was behind a couch that hadn't yet been built. And the game kept telling me that curtains wouldn't fit over windows. Plus, it wouldn't play in fullscreen and the window was tiny.
This is definitely more of a time management game than an interior design game...and I would have liked the latter much better. As it stands, messing around with Sweet Home 3D is more fun.