Dead Cells

Dead Cells Badge
Explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers.

Purchase

$24.99 

Media

Description

  • Action  Indie  
  • Plug In Digital
  • 5/10/2017
  • English, French
  • Single-player
    Full Controller Support
Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.

Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.

Don’t expect it to be a walk in the park though. Pattern based monsters and demanding boss fights will teach you to choose your battles and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature, as you learn to manage the mobs of monsters that will overwhelm the unprepared. We’re going after that “tough, but fair” feeling.

Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world worth exploring. You might even learn a little more about the lore of the place, who knows?
  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-like and the adrenaline pumping threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Requirements

Mac Requirements Minimum Supported Will It Run?
Mac OS X10.9Download the MacGameStore App to compare your Mac's information in real-time.

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64bit SupportUnknown
CPU TypeIntel Mac Only
CPU CoresAny
CPU SpeedAny
System RAMAny
Drive SpaceUnknown
Video RAMAny
Video CardAny
Important Notes:
  • Requires Steam and a Steam Account to play.

Reviews, Ratings & Comments

Ratings

4.9
From 30 Shoppers
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Your Rating

Shopper Reviews

  1. Kill, die, learn, repeat, rage quit!
    by Leo D.8, Philippines - Jan 16th 2019

    So glad i bought this game. I love it. The visuals, the music, the combat all are awesome. The story was nice, but you had to go find it in lore rooms. I love games that don't feed you the story out right and you have to find it on item descriptions, from other characters or from some items you can interact with.

    This game has 3 things that I like in a wild mix: rogue like games, pixel art and metroidvania. Definitely a must buy for any fan of anyone of those 3 things i listed.

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  2. Fantastic rougelite
    by Spearmint, Israel - Dec 4th 2018

    Challenging, fast paced, innovative and fresh. Very much recommended!

    No feedback given on this review.Was this helpful? Yes No
  3. Great side-scrolling action platformer
    by diji, Australia - Oct 20th 2018

    Dead Cells mixes roguelite style "die and unlock" mechanics with side scrolling action RPG somewhat similar to Castlevania. Not quite a metroidvania genre game, but the inspiration certainly shows. Each run has a procedurally generated map (although tilesets/"biomes" are fixed, as is standard - e.g. Nuclear Throne). Combat is fast and smooth and the amazing pixel art seals the deal.

    Highly recommended for fans of side scrolling action games or those who like run-based roguelikes with upgrades.

    No feedback given on this review.Was this helpful? Yes No

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