macOSWindowsSteamProject Highrise

  • Project Highrise Screenshot 1
  • Project Highrise Screenshot 2
  • Project Highrise Screenshot 3
  • Project Highrise Screenshot 4
  • Project Highrise Screenshot 5
  • Project Highrise Screenshot 6

Description

Other Edition

Project Highrise: Architect's EditionProject Highrise: Architect's Edition
Released 11/13/2018
*****
$29.99

Requirements

Mac ReqsMinimum SupportedWill It Run?
Mac OS10.11Download the MacGameStore App to compare your Mac's information in real-time.

Get the macOS AppGet the macOS App
64bit SupportYes
CPU TypeIntel (or Apple Silicon ‡)
CPU Cores2
CPU Speed1 GHz
System RAM2 GB
Drive Space500 MB
Video RAM1 GB
Important Notes:
  • ‡ This game requires Rosetta 2 installed to play on an Apple Silicon Mac.
  • Optional Steam Key provided with purchase. Not required.

Reviews & Comments

4.3
*****
From 12 Shoppers
5*
 
6
4*
 
4
3*
 
1
2*
 
1
1*
 
0
Select Your Rating
  1. PFP

    Not Great*****

    Despite its appearance as a potential successor to SimTower, it is not anywhere near the same caliber of game.

    Project Highrise is marred by a lack of any sense of accomplishment or challenge. To make your tenants happy, you just need to ensure they have power, water, or whatever other utilities are required for that particular tenant, such as restaurants needing gas or apartments needing cable. You also need to ensure they have the required services; offices need courier and copy services (and many others as you build higher-tier offices), apartments need janitorial, dog walking, etc.

    The problem is, there's no middle ground if you don't have the required services; your tenants simply throw you the bird as they walk out the door, in some cases it can be the very same day that you accepted them-e.g. if you forgot to lay a water line when placing a restaurant on a newly constructed floor.

    Aside from this, there's no real "challenge" at hand. You simply go down the list of requirements for some entity, make sure you meet them all, then place the entity; unless they are a restaurant or store who rely on RNG foot traffic, they will basically stay happy forever.

    The lack of gratifying success really pairs up with the lack of challenge to make for an exceedingly underwhelming experience. The only indication you receive for an upgrade to your prestige is some incredibly dull background fireworks, and blinking orange icons to signify new items are available to build.

    It's not the worst game I've ever played, but it really wasn't very satisfying to build a successful tower. By the time I had 30 something prestige, I quit and never looked back.

    by dnoth, USA - Jul 18th 2017 (updated Jul 16th 2017)
More from SomaSim