Some logic issues
Unfortunately, the cursor never changed to indicate if an area on the screen was interactive or not. Most of the time it was obvious, but there were times when I was required to use the hints just to know what to do next. My pet peeve with most of these games is the lack of a tailored response to a given set of objects interacting with each other. A crowbar won't open a glass cabinet? A chisel can't be used to reveal a tile, but a big chisel will? There is also a moment when you are left "stranded" in an underwater cave. However, since one can use the map to jump around town, one is never really stranded. Aside from the logic problems, the voice acting is fine and the images are well drawn. The story is fairly linear and one can't move too far ahead for fear of giving too much away. Thus fog, preventing a path from being traveled, miraculously disappears when necessary and a arcade machine, which for some reason cannot be plugged in, is suddenly able to be energized when the time is right. If the cursors work for you, be patient and enjoy the game.