Please note, this game will not run on Macs with macOS 10.15 or newer.
  • SPACECOM Screenshot 1
  • SPACECOM Screenshot 2
  • SPACECOM Screenshot 3
  • SPACECOM Screenshot 4
  • SPACECOM Screenshot 5

Region restrictions

Activates within United States
This game has world-wide activation. No known region restrictions in effect.



Mac ReqsMinimum SupportedWill It Run?
Mac OS10.6.8Download the MacGameStore App to compare your Mac's information in real-time.

Get the Mac App
64bit SupportNo
CPU TypeIntel Mac Only
CPU Cores2
CPU Speed2.2 GHz
System RAM2 GB
Drive Space300 MB
Video RAM256 MB
Important Notes:
  • Optional Steam Key provided with purchase. Not required.

Reviews & Comments

From 5 Shoppers
  1. Skin deep strategy with limiting interface

    Spacecom is a scifi strategy game, where you use three different kind of ships (Ship to ship combat, bombardment, or invasion), to wage warface across solar systems.

    You start out with a few planets, who may or may not be able to produce more ships, and a few space ships. You then move your spaceships between solar systems, and fight local ships (Happening automatically), or destroy or capture the planets. A few planets are capable of reparing ships, a few can build ships, and some can produce materials for building things. Most planets can do nothing, other than building battle stations, shields, and troops, to protect them.

    It is not very deep, as that is all you can do. Every level has a main mission, usually capture or destroy a specific planet(s), or don't loose X number of planets to waves of enemies. There's also 1-3 extra missions, which is usually 'don't loose X ships or planets', 'don't let enemy get X planets'.

    It was okay strategy, as some levels were harder and required you to micromanage your ships around, while a few of them was merely (im)balanced to allow you to select all your ships from the start, click enemy planet, and go invade it, and thus finish in 1 minute.

    Graphically it wasn't too special. Representative round images of planets, with lines between them. A bit too simple for my liking, but that just made the game all about strategy. I could have liked better differentiation between the ships (A triangle with line above, in the middle or in the bottom!).

    I did feel the user interface was hindering me a bit, as there was no overhead map, you had to select individual planets after sending ships to them and then tell them what to do, and the 'Invade' and 'Destroy' buttons were crazily close together given that you are playing in real time! And they were moving depending on what ships you had in your fleet, which was just a BIG no-no! The invade button should stay where it was, and not get replaced with 'Destroy' if you have a single bombardment ship in the fleet!
    And I was really lacking a 'you have idle ships waiting here', so I didn't have to scour around large maps looking for small triangles sitting still!

    Soundtrack was soothing, although nothing too special. Sounds otherwise were almost non-existing.

    I played it on a 2011 Mac Mini, so max resolution was 1344x1008, which was the weirdest resolution I have ever seen.. :D But according to MGS, the game wasn't supposed to be running, which it most certainly was, so I can live with that! So it did look quite old for me, but I again assume that's because my machine wasn't supported. No bugs encountered at all. I didn't try out multiplayer, because the game wasn't that interesting, but I guess it could actually be nice if you want something simple vs. a friend. The multiplayer ranking board didn't work though.

    All in all a simple strategy game worth a couple of hours of gameplay. Acceptable, nothing more, nothing less.

    by T'hain Esh Kelch, Denmark - Sep 11th 2020
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