Master Reboot

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Master Reboot is a haunting first person sci-fi adventure horror game set inside the Soul Cloud.





Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure horror game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.
  • Gorgeous visual style
  • Intriguing story-line
  • 34 explorable environments
  • Dynamic atmospheric soundtrack
  • Supports the Welsh Language
©2012 - 2013 Wales Interactive Ltd. Wales Interactive Logo, Master Reboot and Master Reboot figures are trademarks of Wales Interactive Ltd. All rights reserved.


Mac Requirements Minimum Supported Will It Run?
Mac OS X10.6.8Download the MacGameStore App to compare your Mac's information in real-time.

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64bit SupportUnknown
CPU TypeIntel Mac Only
CPU Cores2
CPU Speed2 MHz
System RAM2 MB
Drive Space1.4 GB
Video RAMAny
Video CardAny
Important Notes:
  • Optional Steam Key provided with purchase. Not required.

Reviews, Ratings & Comments


From 9 Shoppers

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Shopper Reviews

  1. Digital heaven
    by Hermit64, Spain - Sep 11th 2015

    This is one of those games in which you are "inside a computer". In this case the graphics represent memories of a person. It's divided into different areas (different memories) and you have to solve simple puzzles (most) or do simple arcade actions in order to complete each area. The structure of the game is original (reminds me of "Psychonauts") and some of the areas are graphically amazing! (but few). Issues? Well, it's short, the story is confusing (I admit I couldn't understand it) and the gameplay is somewhat "cheap". But it's worth just for looking at the graphics, believe me.

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  2. Be cautious...
    by Shazaam, Canada - Feb 23rd 2015

    My MacBook Pro, while old, can still withstand the needs of this game, yet it runs choppy at times, so if you have an older computer I recommend dropping the graphic levels.

    I like this game, for what they've created, a visually interesting story world. However, what I have to admit is that I felt compelled on many occasions to just stop playing. But, I invested my money, and so I had to get my money's worth. Okay. What that entailed, then, is a singular play-through. I decided early on that, if I were to stop playing the game, it was unlikely that I would pick it up again.

    However, in my attempts to finish the game in one sitting, I must have triggered a bug of some kind. The game, once you get through the intro levels, sets you up in a hub world with 11 doors linked to memories. Okay. Easy enough. It opens 4 memories for you, you can play that in any order, which I like - you're not forced into a specifically linear story. After the first 4 it unlocks another 4 memories. Cool. So I did the first of these four, choosing the first in the row (as they are given to you in such a way as choose 1, 2, 3, or 4, and I chose 1). After which I looked at my options, and continued on with me numerically ascending choice, being the "next" door.

    What happened at the end of that memory is simply poor programming, or so I have to assume, and I am somewhat hoping for a patch. At the completion of the "Beach" memory, I had the game reset to the point where I had just entered the hub, meaning I would need to redo all the first 4 memories to get back to where I was. When I tested this theory, by doing the shortest, easiest, and most tedious of the first 4 (the "street" memory), the end resulted in the exact same thing, a reset to the beginning of the hub.

    Out of frustration, I left the game to the menu, as I had done earlier often to get my graphic settings to a happy place, only, as earlier I had been presented with a "continue" option, now I had only the option to start a new game. My progress had apparently been lost. So I quit the game. This took forever, and I eventually force quit the program (again, old MacBook, potentially the problem here).

    At this point, I haven't tried running the game again, and I don't know if I will.

    While the story is compelling and the game relatively interesting as a whole, I wouldn't recommend it to anyone.

    It's billed as a horror. It's not a horror. Things jump out at rare times. A creepy girl with glowing eyes lurks around. Maybe, if the game doesn't go screwy on you, you can get to the "Circus" level, as the video trailer depicts briefly, and maybe then they use clowns in a frightening way, but other than that possibility, the game is not a horror.

    The Mac Game Store's Pros:

    Gorgeous visual style: I won't argue completely. They could have done better, but I think they must have done pretty good with what they had, and I cannot fault them here. The main problem is the word "gorgeous." If you are willing to give the game a chance, give it a chance for the story, not the graphics.

    Intriguing story-line: I whole-heartedly agree, though the game play doesn't draw me in enough to warrant more than one session to play-out the entire storyline.

    34 Explorable environments: No argument, however some are very small, not very interesting, and all you're required to do is grab a glowing cube. There may be something to look at as well, but nothing significant. Some of the levels are quite interesting, like the childhood level where you are small in a child's playroom, but its all dark and menacing (still not horror enough. No sense of dread or a feeling of being hunted or anything to make it other than a dark room. The sound effects do help a little, and I give them that, but not beyond the quality of "creepy").

    Dynamic atmospheric soundtrack: Well, I just mentioned the sound effects briefly, but I didn't say anything about the footsteps (or foley, for those in the know, not that I am). The footsteps leave me wanting just a little more, but not to be discouraged by. The music is ambient and appropriate, so I am willing to give the person describing the game to us credit for this one truth.

    Supports the Welsh Language: I didn't test this, so let's give that guy credit for a second truth.

    I give the game 3 stars, despite my failings at fully enjoying the game, because I want to give the creators credit for having done something creative, interesting, and, at times, fun. The story is really the drawing factor, which you get in bits and pieces through rubber duckies (yes, you heard me correctly, and no it's not ridiculous enough) and through animated (i.e., cartoony) story fragments at the end of each memory segment. Despite the minimalist approach to the story, I began to get really quite intrigued the further I got and, sadly, most of all at the point where the game went awry.

    Be cautious.

    Buy it if you must, but be very very careful about whether you really want to spend the money. If you do, you're basically giving the money away for free, and, while I have found peace with that in my support of a growing developer and people who put obvious effort into a game that I can't bring myself to play again, you might not be so happy with you're expenditure.

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