• Q.U.B.E. Screenshot 1
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Region restrictions

Activates within United States
This game has world-wide activation. No known region restrictions in effect.



Mac Reqs Minimum Supported Will It Run?
Mac OS X10.6.8Download the MacGameStore App to compare your Mac's information in real-time.

Get the Mac App
64bit SupportYes
CPU TypeIntel Mac Only
CPU CoresAny
CPU Speed1.6 GHz
System RAM2 GB
Drive Space1 GB
Video RAM256 MB
Video (ati)Any
Video (nvidia)Any
Video (intel)Intel HD Graphics 4000 *
* Unsupported Video Cards: Intel GMA 900, Intel GMA 950, Intel GMA X3100, Intel HD Graphics, Intel HD Graphics 3000

Reviews & Comments

From 23 Shoppers
  1. Loved it! More like this, please.

    QUBE is like being in the environment of the movie Cube 2: Hypercube while playing an increasingly more complicated three-dimensional game of Sokoban with colored blocks that have different functions. If that seems confusing, it isn't once you begin playing.

    You awaken on the floor of an all-white room that resembles a padded cell. The walls, ceiling, and floor are constructed of equally-sized cubes. Your hands feel strange. When you look at them, you realize you're wearing a tight-fitting pair of gloves that appear to be fitted with electronics. A bit of color catches your eye.

    You must find your way through the QUBE, and each room is a puzzle. No room can be skipped; the exit door will not open until you've cracked that room's conundrum. The only colors inside the QUBE are on the function blocks, and there are five in all.
    1. Red: three cubes in length, extrudes and retracts one cube at a time
    2. Yellow: shaped like a staircase, extrudes all at once, three configurations depending on where you click it (3-2-1, 1-2-3, 1-2-1)
    3. Blue: just one cube, retracts into springloaded position, used as a trampoline
    4. Green: just one cube, but you need other function blocks to shove it around
    5. Purple: not movable, consists of directional arrows and rotates the portion of the room its on

    In the first sector, you merely have to figure out how to get yourself to the exit, using the blocks. But it quickly gets more complicated with the addition of lasers that need to be activated, empty function blocks where you have to decide which one must be which color, blocked exits necessitating looking for a new exit, secret areas, areas that are completely dark except for the blocks you light up, and more.

    The graphics are customizable, so if you have a powerful computer, you can amp everything up with depth of field, shadows, and the like. If not, you can "downsize" the graphics. I set everything to eleven and, despite the mostly white environment, I really got lost in the seemingly endless QUBE. I found it very realistic, and even creepy in spots.

    Over time, the environment changes from pristine and perfect to rundown and obviously in disrepair. Tunnels and rooms become surreal and appear to have been designed by Escher. Don't rush through; take your time and look around each room. Immerse yourself.

    Turn it up! There are lots of ambient sounds that occur on the periphery, and they really add to the experience of being alone inside the gigantic, mysterious QUBE. Alone, that is, except for the times when you feel there are others watching you. What was that?!

    QUBE is exactly the type of game I love and will play over and over again. First person adventure has always been my favorite genre, and I wish there were more quality games available. To be honest, QUBE drew me into its universe the same way Rhem and Myst did, despite its lack of developed storyline. That's why I'd love to see a sequel...there are so many questions about the QUBE. In the meantime, I'm voluntarily going back in.

    by LunaNik, USA - Jun 3rd 2016
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