Although the Windows version is already some months old, don't hesitate : Buy this game.
- Excellent scenario (Do you like plot theory ?) and realization. - Good controls and gameplay. - Good performances even with maxed-out graphics (Macpro + 5870).
2. The next screen asks if you wish play online or offline. Of course click "Online"
3. New Campaign or quick match will get you into the Vendetta co-op missions with other players. You can also do "Search" and find ongoing games to join.
4. Hitlist allows you to select any mission/level from the main Vendettas, as well as a few Hitlist specific levels.
5. There is no deathmatch style modes, only the co-op missions.
Great arcade game that is absolutely GORGEOUS. All 3 different ships are fun, and with lots of missions and a survival mode this can keep you busy for awhile. Its also challenging, kicking my butt on easy.
I've bought many games for my mid 09 mbp 9400m ghz 2.53, but none seem as artistically stunning and fun as this. Don't worry about the specs because this game isn't graphically tasking, with texture, shadows and resolution dumbed down it still looks great and is a lot of fun, not to mention it runs smooth on my low end mac. With that said I'm having a great time with the weapons and executions and all the upgrades for your character, there is lots of re-playability considering you can upgrade your character differently every play through. The story and atmosphere is astounding and the levels are pretty large. Also the rag doll physics and ripping people in half like a wishbone is a lot of fun. A must recommend to fps fans.
Looks like the multiplayer is possibly LAN only which honestly in this day and age - worthless. Disappointed with a lot of these reviewers failing to mention that basic fact. John Carr from insidemacgames for one said it has online play and doesn't even mention the lack of REAL MP as a con. Which did he review? The PC version or the Mac version? Otherwise the game is pretty fun and looks great - semi-realistic with a bit of cel shading. Its much more subdued then Borderlands type of cel shading. The story is a bit dark kind of reminds me of the original Max Payne. Id prefer to play the Co-Op missions but seems like its not optional at this junction.
When a game maker forces us to endure a horrible story while we trot through their less than mediocre puzzles. They could at least make the ending of the story make some kind of sense...
My system exceeds the requirements, but on the lowest settings, and resolution 1024-768, I still get slow frame rates.
The game looks beautiful on high settings, but it's frame rate is too slow for my system. If you have something similar to a mbp-2.88ghz, 4gb ram, a Nvdia9600GT video card, I'd suggest not getting it. You need a faster cpu, and better card really.
I am a big fan of the fix-it-up games and had been waiting for a new one to come out. I was really excited to see this one released but just as disappointed when I realized it's basically the second game. There aren't any new bells and whistles really. :\
I really enjoy the Mortimer Beckett games and own all of them. I was excited to see a new one was released but disappointed because it felt so short. I guess it's bittersweet - I'm always happy to see a new game has been released, but I wonder if it is worth the "over already?" feeling I get at the end of them. Aside from this the game worked fine for me.
I'm sure this is tons of fun, judging by the tutorials. Sadly, a bug currently causes certain versions of EaW to crash upon loading saved games, rendering the game essentially unplayable, and I am experiencing that very problem. I contacted Aspyr's customer service department to inquire about a possible ETA for a patch to fix the problem on affected releases of this title, and unfortunately the response was: a long time from now, in a galaxy far, far away... maybe.
Visually, the game's a stunner, although the scenery comes out ahead of the people inhabiting it, who can look a little... shall we say, corpse-like? You move freely around the enormously sized maps and do what you want, pretty much when you want it. Isn't that what many of us dream of when we imagine the ideal fantasy RPG? No rails, no linear story, no "must do this to do that" (aside from completing a chapter to move to a new zone). However, TW2 takes this "freedom of choice" a bit too far, and at times you end up feeling rather lost, if not to say insignificant, going about your quests and adventures here and there in a massive world that seems to care little about what you do or what happens to you. The storyline ("nothing important 'cept something about a dark lord and the end of the world") is easy to ignore, and it almost appears that you can ride off into the sunset and forget about it all instead of risking your life, or your sister's life, or whatever it was, and leave the whole thing to someone else. Sounds a bit like the real world? Well, there you go: verisimilitude in spades! But sometimes, in a game, a bit of linearity or urgency is needed to keep you interested. As a sandbox, this game works well, and you may enjoy wandering, riding, and sailing around Antaloorbut as an adventure tale, TW2 doesn't bring on quite enough steam.
Started the demo but am unable to move the mouse further than halfway up the screen. Tried with usb mouse and Apple trackpad - no dice. Makes the game unplayable.
After being pretty disappointed by most mac games, I was delighted to find this one and have spent many, many hours playing and beating my high scores. Wish there was a Defense Grid 2. I would buy it in a snap.
It's Call of Duty 4. Other than the new, modern setting, it's about what you expect - an enjoyable, not at all taxing FPS. The story is a tad embarrassing but the gameplay itself is consistently enjoyable. The are plenty of the moments that you expect in a CoD game where you're left impressed and thoroughly satisfied.
One notable change, however, is that in an attempt to be more realistic and less video game-y, CoD4 uses regenerating health in-place of medi-packs. That is, rather than picking up healing items, the player can take a certain number of hits in a row before they have to duck down and wait a few seconds to fully restore their health before they take the next half-dozen. While this does solve the problem of having to scramble for health packs every few hits, it represents a much more substantial change in the way the game is structured. Instead of forcing the player to hide, judge their shots, and in general play a careful game in which getting hit is something to fear, the game is instead structured with the understanding that you are going to hurt yourself. A lot. As a result, the game feels far more like an arcade game than the modern warfare FPS it touts itself as. Instead it's run-and-gun with the occasional pause for cover to refill your health. You don't have to play this way, but the game is designed with the expectation that you will, and thus there is little reason to do otherwise. Even if you do try to take it slow, certain levels will require you to move quickly, despite the dozens of enemies you're dealing with. I personally find this far less rewarding, and while medi-packs did nothing for the CoD series' realism, this shatters it.
What's a half dozen bullets? You can shrug that off.
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