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Reviews by the dark wanderer

Torchlight
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Good fun

Torchlight is a fun game, and feels quite familiar if you were a fan of games like Diablo and Fate.
Pretty straightforward to play, with 3 different classes and a variety of skills to level. Love that you can have a pet... and also fishing!
Runs fine on an old 2014 Mac mini, 10.14.6

by the dark wanderer, Australia - Dec 1st 2024

Paper Sorcerer
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Like the rpg's from when we were kids, only better

Paper Sorcerer is a first person rpg reminiscent of similar games from the 80s and 90s, but with a polished modern feel. The story is relatively straightforward-you play as an evil sorcerer who has been trapped in a prison as a result of your wicked ways and you're trying to get free. Interestingly your prison is a book, and freeing yourself requires you destroy its bindings. There are nine cell blocks in total, each divided into 3 main floors with a boss on the 4th. Additionally there are 6 upper floors, including one with the final boss.

It took me 15 hours to play through on normal difficulty, which I was not expecting for the game's size. But it never really felt like it was dragging along, and I was as happy to sit down and play for 20 minutes as I was for 2 hours. The difficulty curve was pretty much spot on too, with most of the occasions I had to retry fights being on the last few levels.
Players are given a good introduction to the controls and basic gameplay at the start, then it's off to fight for your freedom! Character customisation doesn't go much past choosing the gender of your character, but that didn't really worry me. Players can initially summon 3 allies to accompany them, with others being available after completing side quests. I went for a supernatural dream team-ghost, werewolf and vampire, and was pretty happy with my choice. There aren't any skill trees or abilities to choose, you simply gain skills as you level up. Each character ends up with about 15-20 active skills, with some passive ones also. Additional passive skill levels can be purchased from a skill trainer. Each character can equip a variety of different weapons and armour, with plenty of items to keep things interesting.
The combat is turn based, with each character choosing from a normal mêlée attack or skill at the start of the round. Combat is by no means a spam fest and it's probably the game's strongest point. Choosing the right allies and equipping them appropriately is critical to your success, and if you don't have a well-balanced group you'll have a tough time making it through. There's a great variety of enemies too, all with their own abilities to contend with, so being smart about the way you fight is really important. Fights went pear shaped for me a few times, but you can easily do over from an earlier save, and there's always a little fistpump moment when you finish off the more challenging enemies. The combat is dynamic, you never know what moves your enemies will make, and the order of attack changes every turn. I found myself settling into a particular rhythm after a while, but that can easily get thrown out the window depending on your enemies' moves. Flexibility and forethought is key.
I'm definitely a fan of the art style, which is quite striking. The palette is mostly monochromatic, with the occasional tinge of muted colour through a watermark type effect around the edges of your vision. The lack of colour really makes you feel as though you're in a prison, and the often stark swathes of shadow through the background make the levels even more atmospheric. I did on occasion find myself wanting a little more variety in the graphic design, but overall the game looked great. I loved the music as well, especially during fights, which is really up tempo and helps keep the pace moving along nicely.
Aside from the dungeon crawling there is a hub, called Sanctuary, where there's a place to rest, a merchant (who just happens to be a zombie), a skill trainer and it's also where you can follow up on side quests.

I had the odd glitch crop up during play, but nothing serious or persistent enough to put me off. The devs have been really responsive with getting updates out, and also with player interaction on social media. Having said that I am finding it a bit annoying to have to reinstall the game each time an update is released. Sure the download isn't huge, but it adds up, especially if you're not a heavy internet user.

Paper Sorcerer is certainly a game I'll be going back to. It reminded me a lot of rpg's I played as a kid, but with a more responsive interface and dynamic combat system. There's an interesting enough story to keep you going, and you're never stuck thinking 'wtf am I doing?' The hand drawn art style is also really lovely, and the music is pretty darn awesome. The game ends with a bit of a twist, and I love how you get a little summary of what happened to each of your companions-my vampire turned into a total emo! Paper Sorcerer is $5 well spent and I'd definitely recommend it.

(A demo is available on the devs website.)

by the dark wanderer, Australia - Dec 9th 2013

Tiny Plumbers
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So wacky...but awesome!

This is such a wacky little game with great retro graphics and the best music! It takes a lot of cues from an iconic platformer but it's an awesome game regardless. Gameplay is pretty simple, but there were a few things that irked me like not being able to finish a level if I didn't have the right powerup, and not being able to save my progress when I quit. But overall definitely worth a play.

by the dark wanderer, Australia - Oct 13th 2013

Plants vs. Zombies Game Of The Year Edition
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One simple reason why this game is so popular

It took me a while to get around to playing Plants vs. Zombies, but once I did it became apparent why it's so popular-it's just plain fun! The gameplay, the graphic style, everything about it just works. Awesome and a bit addictive!

by the dark wanderer, Australia - Oct 13th 2013

Kairo
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An experience

Kairo is one of those curious little indie games you come across every so often that leaves you in a state of quiet yet satisfied contemplation. It has the elements of a traditional adventure-puzzle game, yet there is something thoroughly metaphysical about its world and the experiences you have in it. The game plays through 1st person view, so you never know exactly who or what you are in the world around you. You set to exploring a series of strange buildings, all of which have a variety of puzzles and secrets to find and solve. Some of the puzzles are genuinely tricky, and it took me at least 3 or 4 play throughs to find all the secrets.

You find yourself eerily alone in this world, questioning what the strange buildings and machines you encounter are, and who built them. I was constantly changing my idea of who I was and what I was doing as I journeyed through Kairo. At first I felt like a lone explorer searching through the ruins of an extinct civilization, then I thought I might be the sole survivor of some kind of catastrophe, and it even crossed my mind that I might be dead-a spirit of some kind trying to seek redemption for my actions in life or for those of my people. This was one of the joys of Kairo for me-you might not be entirely sure what your journey is for, but you feel compelled to continue on with it regardless.

I have to give special mention to the sound and music, which is just beautiful. The music, or often lack of it, perfectly complements the environments you explore and has such an impact on your mood and that of the game. If I have any issues with the game it's probably restricted to the controls, which can be a bit clumsy at times.

At the end of my first play through I found myself close to crying, but not entirely sure why, and on subsequent plays I was moved to tears. It's a strangely affecting experience and by then end of it you feel as though you've succeeded in what it was you set out to accomplish in the first place. But it's not the kind of feeling you get with other games when you take out the final boss, become a hero, get all the loot etc. Kairo feels like something entirely more fundamental than that, it speaks to something basic about our humanity that even after half a dozen play throughs is still difficult to put into words.

by the dark wanderer, Australia - Jun 27th 2013

The Secret of Monkey Island: Special Edition
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Oh, the memories

What a delight to be able to revisit one of the most memorable games from my childhood. The reboot of this game has been just as great to play as the original was back in the day. I love the ability to be able to easily switch between the old and new graphics, but I did spend most of my time playing with the the new style. The voiceover makes the game and its wacky humour even more enjoyable and engaging.
I have to admit that I didn't find the puzzles as hard as I remembered them, and the hint system can take the satisfaction out of figuring them out yourself. You can just keep hitting the 'h' button for hints until you're told exactly what to do. There's no incentive to only use hints when you really need them, so temptation to just just keep hitting that button does win out sometimes. The only other gripe I have with the game, as I recall having back when I played the original, is that it can be tediously slow at times, especially when moving between places on the map. There's a fair amount of back and forth involved so it would've been nice if the travel speed was increased, particualrly between places you've already visited. Dialougue can also be a bit slow at times, although you can skip right to the end of some of the conversations.
I got through the game in just over 4 hours so it's not that long, but anyone who played the original will definitely get a kick out of visiting Monkey Island again. I'm not sure new players would get quite as much enjoyment, but I'd still recommend it to them.

by the dark wanderer, Australia - Jun 27th 2013

Virtual Families 2
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A big improvement on the first

I've been a fan of the first Virtual Families game for a while, and although I've enjoyed playing it I always wished there was more customization. The second game certainly delivers on this. You start off the game in a house with only a few usable rooms and over the generations you have to restore it and fill it up with different items and accessories. The house has more rooms than in the first game, and there are considerably more items to purchase. Some of the stuff can't be bought until a number of generations have lived in the house, and the price of items varies with some things costing a lot of money.

The game is admittedly a bit slow to get going. You don't start with much money and it takes time to make it. It's best not to splurge on little bits and pieces but rather buy a few essential things like a bed, and a tv for some entertainment, then leave things for a few days until your money builds up.

Overall the game looks much better than the first, there is far more detail in the characters and the house. There are also more customization options with different furniture and accessories. Random in-game events like mail from the tax department and orphans showing up on your door help to keep things interesting. Definitely not a fast paced game, nor as involved as the most popular life sim on the market, but if you're a fan of similar games you'll probably enjoy this one. A fun game and more than worth the asking price.

by the dark wanderer, Australia - May 26th 2013

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