Reviews by Inkblots

Cake Mania Icon
Decent but unpolished
by Inkblots, Canada - Mar 23rd 2018

Decent time management game, but not worth buying in my opinion as it doesn't feel polished enough. Graphics are glitchy (at least on my system - may be due to being a 10-year-old game), and if you accidentally click the wrong thing during a tutorial, it won't let you correct your mistake, and you have to restart the game.

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Never Alone: Foxtales Icon
Fun, but short
by Inkblots, Canada - Mar 9th 2017

A nice additional to the main game, but I was a little disappointed that it was so short - only took me about an hour and a half over two days to complete. On top of that, the ending was very abrupt and unexpected - I didn't realize I had completed the "final battle" until it was over, while in the main game it was easy to tell you when you had reached the final confrontation. That said, considering I'm willing to drop $20 to go to the cinema and see a 2 - 3 hour movie, I'd say an hour and a half of entertainment for the $2 sale price I paid was not a bad deal.

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Never Alone (Kisima Ingitchuna) Icon
Loved it!
by Inkblots, Canada - Dec 27th 2016

This might be my favourite platform game to date. Very heavily story-driven - the game is very much a medium to tell the story, rather than the story being a justification for the game. Visually it is beautiful. I see some reviews saying the controls are not very intuitive, and while I agree that the DEFAULT controls are not intuitive and make gameplay difficult, they ARE customizeable to whatever is comfortable for you, and once you've done that, it really isn't difficult at all. I'm not particularly good at platform games, but found this one very enjoyable because of it's focus on creative problem solving rather than pure skill, and the fact that there are no lives, scores, or items to collect (which game my perfectionism a nice break). I also loved the educational component, learning a little bit about Inuit culture. Great game overall, and one that I will definitely be replaying once I've let enough time pass that I've forgotten some of the solutions.

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LEGO The Lord of the Rings Icon
So much fun!
by Inkblots, Canada - Feb 28th 2014

This is the first Lego game I've tried (well, other than the iOS version of Lego Harry Potter, which has a very different style of gameplay), and I love it! I've completed the story, but there is still so much to do in freeplay mode (I believe the "completion" - in terms getting all the collectibles - was only at something like 20% when I finished the story). My favourite part is that when you're not in a chapter, you can literally walk from the Shire all the way to Mordor and back (if you don't get lost or distracted on the way). The world is huge and incredibly detailed, and I could probably spend hours just wondering around admiring the scenery. My only qualm is that - while figuring out how to progress or find objects to complete quests can be a challenge - completing the story is sometimes too easy in the sense that there doesn't seem to be a way that I've found that you can actually "lose" and have to go back to the last checkpoint (possibly unless you've died so many times you managed to lose ALL your studs but I feel like you'd have to be extraordinarily bad for that to happen). But really, that's a minor detail in the grand scheme of things. The game is fun and can keep my attention for hours (not many games can claim that). I highly recommend it for any Lord of the Rings fan.

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Apple Avengers Icon
by Inkblots, Canada - Feb 28th 2014

That's, well… really the only word that comes to mind. Annoying. The noises that the character makes became irritating within about ten seconds, the animations when you start/end a level and when you die are extremely long in comparison to most platformers (or any game, really), the controls when you have the speed powerup (which is necessary in order to complete some levels) are too touchy and make it really easy to fly off the edge of a platform, and all the progress in a level is reset when you die. You don't just go back to the beginning of the level, you have to restart it completely and go collect all the seeds or other objects all over again. The last point is kind of a minor one - I'm equally annoyed by games where there is too little insentive to not die - but combine it with that necessary evil of the speed power up and… well, let's just say I didn't even make it past the fourth level. There's definitely some potential here, but as it is, it's just way too annoying.

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CreaVures Icon
by Inkblots, Canada - Feb 13th 2014

Absolutely beautiful game, possibly my favourite platformer just because of the graphics. The "creavures" are adorable, and the unique abilities given to each one (and needing to strategize by figuring out which combination will best be able to get you through the next section) make for an interesting puzzle element, but isn't too difficult to figure out. Not bad on the replay value - you need to "collect" all the creavures before you're able to go back and gather all the motes/essence in each game. Not something I can play for hours on end, but it's a nice time-killer that I can play for ten or fifteen minutes at a time.

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Lucy's Expedition Icon
Interesting concept, mediocre gameplay
by Inkblots, Canada - Jan 24th 2014

I love time management games, and this drew my attention because of it's unique concept. It's an interesting idea, but lacks any incentive to do more than just meet your basic goal so you can move on to the next level. My main issue is that the upgrades you're offered between levels appears to just be a set of three randomly chosen upgrades, rather than being shown a list of ugrades that can be purchased with the funds you raise. Even if the upgrades were still offered as they are, the timer (which is a one-time-use upgrade) should be offered as a purchase rather than an upgrade, and perhaps the ability to hire additional workers/assistants added.

If it was free-to-play, or at the very least under $10, I might go for it, but it's definitely not worth the money in my books.

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