For a game called "Lord of the Mind", I was hoping for more of a thriller-type story; the gameplay was fine, if not exactly exciting, but the abrupt (and rather nonsensical) endng felt like they just got tired and gave up. No sense of accomplishment or satisfaction for me - just 'Okay, we're done now." Umm... thanks... I guess?
You arrive at an outpost on Mars to find an empty station with obvious damage... and set about investigating and repairing as much as possible... so very good gameplay. As you progress, you begin to suss out the reason for the disaster... and it's a doozy; thereafter, your mission is to cure the virus, try to find any survivors, and finally navigate to a new home world for a fresh start. Great story, lots of gameplay, and a hopeful ending - who could ask for more?
I'd played the first Sacra Terra (Angelic Night) and enjoyed it, so I was eager to play this one; I'd noticed, however, that several reviews (on another game site) stated that the game didn't play properly, hanging up and causing the fans to run wide open, cursor clicks weren't registering, etc. Well, they were right; all of that happened to me, too; if not for my sheer hardheadedness, I'd never have finished the game. Sorry, y'all, but until they fix this game, I recommend steering clear of it.
Just the right level of difficulty (not too easy, not too hard), good gameplay, good length, and a satisfying ending - everything I look for in a game. You play as a police detective investigating the disappearance of a famous magician and his assistant (who just happens to be your former girlfriend) during a rehearsal at the local magc club; you searh onstage, backstage, and other places via the portal you find in the basement... thus providing plenty of gameplay. I was especially pleased with the story's conclusion. I recommend highly.
One of the more enjoyable of the Alawar offerings, this game offers plenty of gameplay opportunities, a captivating story, hissable villain it's a joy to defeat, and gorgeous artwork; the bonus story is great, too. In the main story, you play as a social worker who receives a call for help from a very unusual and highly gifted child; when you rescue him, you're immediately on the run from the corrupt forces trying to use the kid for their nefarious scheme. As you build trust between you, you try to find the child's parents, eluding the villain and his henchman with the child's extraordinary gifts and your own ingenuity and courage; in the bonus story, you play as an FBI agent sent to rescue a different child from the villain's compound... before the island is destroyed. Again, you must prove your trustworthiness to a traumatized (and very powerful) child, gaining her cooperation before time runs out for you both; it adds pressure... but in a good way. I wsh they made more like this.
You play as a former detective with psychic abilities, investigating what seems to be a new rash of killings by an old, never-caught serial killer; is it the original guy... or a copycat? Is your former partner (who called you in on the case) involved somehow... or is he the next target of the killer? Heavy on the supernatural element, with a good amount of gameplay, to a sensible and satisfying end, this was one enjoyable ride... and I highly recommend it.
The evil clown from the first installment is back, and causing more havoc; this time, he's kidnapped your husband and daughter... and it's up to you to cross over into his reality to save them. To free them and defeat the clown, you try to discover what happened to your husband as a child... the tragedy that gives the clown power over him; only by confronting that past can you save those you love from his evil grasp. Good, interesting story with plenty of gameplay, and a satisfying ending; I highly recommend it.
Tying up the loose ends from the story thus far, this game follows the villainous harlequin doll Mr. Dudley to his lair and ultimate defeat; gorgeous visuals, lots of gameplay, and a satisfying ending make this a game I highly recommend, whether you play all three or not. It's more fun with all three, but the game also stands by itself quite well.
PROS: Good story Lots to do Enjoyable puzzles, a bit above par Good length
CONS: In some scenes, if you don't get everything you need out right away, you can't get back in... and the game dead-ends without the needed item. For example, in the scene atop the train in the beginning, when going through the purse, be sure to take the batteries first, then the pill packet; otherwise, the wallet won't move over enough to allow you to take the batteries. Likewise, in the train station, be sure to find all three mural tiles or you can't progress in the next scene; be very thorough in each of the scenes just after you enter the station. No map, but the hint button works well enough to lead you on where you need to go.
BOTTOM LINE: I really enjoyed this one, as I do most Alawar games.
Let me state upfront: I'm a writer... so I usually figure out the plots of the games I play quite early into playing; very few surprise me. This one kept me guessing right up to not-quite end... but mostly because it was just so much fun to play; I was so busy, I didn't have time to put my writer's cap on. It was a good length... many locations... plenty to do... and a satisfying ending. Doesn't get much better in my book. Highly recommend it.
I'd played the demo version of Weird Park: Scary Tales (part 2 of the trilogy) and fell in love with it; this one's the prequel to that story... or should I say, the first chapter. The setting is an abandoned amusement park, where you as detective are searching for a missing reporter, amidst the broken down rides, decrepit buildings, and overgrown grounds... hampered by the impish Mr. Dudley, an evil harlequin doll. It's not as long as Weird Park: Scary Tales... but stil a good length, with plenty to do. I haven't played the third chapter yet, but I highly recommend both the first two.
Visually rich and detailed... but the story is kinda thin. Your character is a woman meeting her online boyfriend to spend Christmas at his castle... yeah, you're madly in love with a guy you've never met before... and he turns out not to be who you thought he was; wow, didn't see that coming. (sarcasm) Your task is then to search all the rooms/portals of the castle to rescue the souls of the other women he's similarly jacked up through the centuries; let's just say he's been a busy boy, so there are plenty of souls to rescue... thus lots of game play. It's gorgeous visually... just a little shallow on the story.
I thoroughly enjoyed this one, although it had some frustrating bits (you had to use an item j-u-s-t so, or it wouldn't register); the visuals are stunning... the story good... the play and puzzles quite enjoyable. I definitely recommend this one.
Your character is a doctor who's been called to an isolated mountain resort by an emergency (man having a heart attack), but when you arrive, no patient... but several murders... for which you seem to be being framed. There's a lot of running back and forth between rooms... picking up items and taking them back to the room from which you just came, then back again... which is sort of frustrating. There's a backstory of murder and corruption... so that's fun... and it ties up at the end... but I felt the ending was too abrupt and wholly unsatisfying... even though it made sense. Yeah, I really wanted to like this one, but for all its virtues, the ending kinda killed it for me.
People-eating plants... a scientific experiment gone badly awry... navigating the wreckage to locate your missing daughter and husband... while hallucinating and communicating with a dryad - trippy! Fun, but a bit frustrating in spots, hence the 4 stars instead of 5. All in all, quite enjoyable, though. I recommend... but advise caution: some items MUST be retrieved the first time you encounter them or you lose access to them and cannot progress. Good length... and I really liked the story.
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