Paradox never disappoints when it comes to strategy games and this doesn't as well. You discover new life and civilizations, and researching technology is done uniquely. Just the perfect game to sit down and play when you have the time because there is a lot to uncover.
As the title suggests, this DLC is no Industries but has a similar approach. You zone areas for universities and you build them up. Then you level it up and unlock new buildings. The formula is the same, but the effects are not. The cool thing here is that you have Museums and then the academic works your university produces get shown there. Overall, it makes your city look livelier and there are also university sports and events.
I got this DLC, just because when you combine it with mods, you have the perfect green city. You cut down on pollution and if you're an eco-buff like me, you'd certainly enjoy this one.
I always turn to these series, to explore what would happen when I make different choices. It gives a sense of roleplay and the game is very deep. The ending is the best part, it leaves me wanting for more. I can't wait for the sequel to come out.
Obviously, they could've added more interesting features, but they left it at the just bare minimum to call a DLC a DLC. It kindda feels just like an annoyance rather than challenge when playing with this DLC. At this point, I've stopped enabling rat infestations, which feels like half the DLC. The grants are a little bit broken and you can kindda get them for free, I guess because the damage you receive is way lower than the grant. Sometimes it can be fun, but only early game. It's not even a challenge late game.
This blew my mind when I played it for the first time. It felt like a new game and I'm surprised at how much love Paradox put into this long-awaited DLC. Eastern Europe finally has some meaningful national focuses and the dank designer is pretty extensive. This one was worth the wait.
This DLC not only brings in new items but new ways to make profits for your prison. You can basically even make just a whole Farm Prison just to make money. It adds more options to bring in funds and it can be a great way to expand your prison. I always expand in one direction and reserve that whole plot just for this DLC.
Good DLC, but should've been part of the base game
This DLC actually improves the NPC thinking, and for me who loves roleplaying, was a must-have DLC. I love setting harsh punishments for hard crimes and easy punishments for the rest, so this DLC kindda balances the stuff missing out from the base game. I still feel this shouldn't even be a DLC, but an update, nonetheless I bought it and was not disappointed. The bakery and restaurant just feel like the same thing, with different graphics, but for big prisons, they're great because it means more jobs for the prisoners and more money for you.
If the game was challenging for you, this is a DLC you should get
I started a new prison on an island thanks to this DLC and I only received Super Max prisoners. It was very difficult for them to escape, but it doesn't still mean that the game was not a challenge. There were still gangs and fights and all the regular challenging problems, but it was just with one less problem: Fewer escapees. This let me focus more on reforming my prisoners, as I built nicer cells for those who were willing to behave and transferred them. Pairing this DLC with the Psych Ward one, I could easily separate the mental patients from the hardcore criminals on separate islands, which was perfect for me.
I made a new prison to test out this DLC and I was surprised at how immersive this DLC was and how much stuff you can do in it. I basically made Arkham Asylum without Batman. I'm planning on actually making Steam Workshop mods for this one. There are so many interesting things you can do in this one.
I love always managing my traffic in my cities, It's my favorite thing to do. Just looking at the traffic percentage and always trying to fix it. I noticed that many roads were missing and after some research, I found out that I needed the Mass Transit DLC. This is a shame, but this DLC doesn't only add new roads, so it's good. When you combine this with other road mods, you can basically recreate and or do anything you would see in real life. The new modes of transportation relieve your traffic so much more. Without any traffic manager mods, this DLC is a must-have. I have all of the essential Skylines modes and I still needed this DLC, so I'd put this as a must-have If managing traffic is very fun for you.
This DLC really expands your base game. You can basically create your own county with this, where you can have an agricultural area in one place, a small village next to it and then, you can have a big metropolis in the distance. The new aspects they add to the game, allow you to focus on more details in the game. You can bring in a lot of money If your industry logistics is set up right. This is a true definition of a DLC where it expands the base game by such a big amount and it's not just some meaningless cosmetic upgrade to it.
It's good If you play as Canada or India or something, otherwise it doesn't bring a lot to the table. It brings a new feature: The spearhead, which I have yet to see see someone actually use it.
When you produce equipment and then you research new equipment, it used to be that you'd send the old equipment to your puppet, to reduce their autonomy. With this DLC you can convert that equipment into the newly researched one, which saves resources. Vital If you're playing with the Axis. The new focus trees for the Balkans nations is quite nice and historical with options to go alt-historical. I wish Bulgaria was included here, but they only have the generic tree.
Before, you didn't really focus a lot in the Navy unless you were the UK. And even then, you were basically unbeatable. With this expansion you can make really powerful ships and focus on the navy with other nations, like Germany and Italy and have decent battles with the UK. They really go into detail with the navy in this expansion. Some of the new mechanics makes controlling the naval force SO MUCH easier, a lot of the actions can be automized, whereas before you had to do it manually. It also gives new focus trees for the US and the UK which are quite nice. Now, playing with the US won't be as boring as it used to be. The fun with the US started when you reached 1942 or something similar, when you got the action to invade Germany or Japan.
I've always watched a lot of YouTube videos about this game and now I get to play it. If you love World War 2 history as much as I do, you'll love this game. Make sure you try to get all the rest of the expansions to spice up the game, also get these mods to enchance your experience: Road to 56, Player Led Peace conferences (For RP reasons, If you RP) and state transfer tool
I also got a free DLC along with the base game. There's still some stuff that needs to be worked on, but this game has amazing gameplay that will keep you busy for hours.
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