Reviews by Chris C.9721

Cities: Skylines - Parklife
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Make the most attractive city in history

Parklife is a wonderful DLC because it gives a huge boost to one of my favorite aspects of the game, attracting tourists! Instead of just unique buildings, now you can use sightseeing buses and walking tours, as well as forming actual parks. No longer are you stuck with the square shapes of actually planting parks. Now you can make parks exactly as you see fit, and it serves as a great way to beautify your already beautiful city, especially if you're like me and you need to cover up ugly street corners and uneven roundabouts.

by Chris C.9721, USA - Jan 3rd 2020
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Stellaris: Apocalypse
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Khaaaaaaaan!

The Apocalypse DLC is lots of fun for building bigger ships like Titans and Colossus (Colossi?). There's nothing quite like the disturbing act of clicking on a planet you're about to destroy and seeing the population, the diverse species who call that planet their home. And then you wipe it out in an instant with your world cracker. Somewhere across the galaxy, Obi-wan Kenobi is beside himself at your own monstrosity.

But even more fun than that for me is the Great Khan. It's always fun to have some surprise disruption to the status quo in the middle of your game, and a great ravaging horde of space pirates add to the color of the moment. Defeating the Great Khan feels like vanquishing a mob kingpin, and I couldn't help but pump my fist as I watched his flagship explode.

by Chris C.9721, USA - Dec 13th 2019
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Stellaris: Distant Stars Story Pack
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More mysteries of the deep

People play Stellaris for different reasons, but one of my reasons is the flavorful event texts, whether anomalies, science projects, or the random Worm in Waiting who happens to appear. So Distant Stars was a no-brainer for me because it adds more of the best part of the game.

by Chris C.9721, USA - Dec 13th 2019
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Stellaris: Ancient Relics Story Pack
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Good but not great

The Ancient Relics DLC is... fun? It's a good new game mechanic of discovering powerful artifacts that provide empire-wide bonuses, and I like the archaeology process, especially the stories at the dig sites. But overall it felt like there weren't enough relics? Or at least I wasn't able to capture as many as I'd like. If another empire gets a relic before you do, there's no way to capture it. If you conquer them, the relic vanishes from the game, which is disappointing. Hopefully they'll address that, because I do like the idea behind the relics DLC, but I'm not sure if the DLC is worth it as is.

by Chris C.9721, USA - Dec 13th 2019
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Stellaris: MegaCorp
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Greed is good

MegaCorp is great when you want to be play the ruthless capitalist empire slowly draining the galaxy of its wealth. And city-planets are awesome to behold!

It's not perfect though. Despite the spirit of the DLC, there's still no way to take over the galaxy without warfare. The next DLC, Federations, might address this by boosting how powerful a MegaCorp can be in terms of taking over their neighbors, but right now it's not there. Also, playing a crime syndicate should be lots of fun, but it's relatively easy to eliminate crime on planets, and so it's difficult for a syndicate to make much impact.

by Chris C.9721, USA - Dec 13th 2019
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