This DLC allows a player to play as a Muslim power, historically the great antagonists to the eponymous Crusader Kings. Playing as a Muslim is an interesting balance of keeping decadent family members in line and managing familial feuds. I would recommend this for almost any player.
This DLC unlocks a whole subcontinent of possibilities, allowing a player to play as any Indian religion (Hindu, Jain, Buddhist), each with a myriad of options and varied playstyles. I would recommend this DLC as it provides a break from European Christian or Pagan nations and allows players to immerse themselves in the rich Indian subcontinent.
What I especially appreciate about HOI 4 that does not exist in other WWII sims is the sheer amount of paths a nation can take. While in HOI 3 most nations are locked down into more historical paths, with only three main factions, in HOI 4, any nation has a path to join practically any faction (or make their own). A definite must-buy, especially on sale.
This DLC adds much-needed detail into the second classical dimension of warfare, naval warfare. The ability to customize classes ships reflects historical practice in World War II (and today), and the extra focus trees added, especially for the Netherlands have compelling ahistorical paths.
This Immersion Pack is quite interesting in that it provides new paths for a Russian player. However, since it only affects a quite small region, and has very few features that can be used outside of Russia, I would only buy it on sale.
I really enjoyed the expanded focus trees for a number of Balkan countries. Deciding what power bloc to align yourself with or to forge your own path is probably the best part about this DLC.
This DLC unlocks more artifacts for the player, which is always cool, but the main selling point is the vastly improved societies it offers. The societies unlocked in this DLC (Hermetic, Monastic, Demon Worshippers, et al.) provide much-needed flavor to any game. As such, this DLC is recommended.
Allows players to play as nomadic rulers. It also introduces a number of smaller features, but the ability to play as nomadic rulers is always fun. Players can now live out their fantasies of conquering Europe as Chinggis Khan.
To many, Conclave is an under appreciated DLC, which makes the game more difficult by increasing the power of a ruler's council. This, however, is incorrect, as the council's power can be pretty easily managed through shrewd planning and placing the most powerful vassals on the council, regardless of their skill. The improved education system is also a huge improvement on the vanilla education system. The improvement on laws also streamlines the game, making management easier, and unlocks new options for realm management, along with the new law voting system, which requires only a majority of the council to approve for the law (5-10 characters), instead of requiring a majority of all of the vassals of the realm to approve it. Playing as a vassal is also improved with this DLC, as it gives more flexibility to those who sit on their ruler's council.
As with all Paradox DLCs, consider purchasing this on sale.
While expensive, this DLC adds a much more historically accurate portrayal of the Emperor of China and the relationship between emperor and tributary. It also adds useful mechanics to the rest of the world.
It's worth it if on sale, especially if the sale's 50% off or more.
Despite some complaints that this DLC makes the game harder, it makes a good effort at better representing the effect of disease in the Middle Ages. Without this DLC, the "Ill" trait is not even close of an accurate representation to how debilitating illness would be to a ruler. While the amount of diseases are limited, and should be expanded to include more disease categories, the epidemic system is strikingly accurate. The prosperity mechanic is also a good addition to the game.
As always, while this DLC is good, consider buying it on sale.
This DLC is essential to any CKII player. The addition of permanent armies, Retinues, makes army building much more fun, and the addition of extra flavor and events for the Byzantine Empire and Orthodox religion adds some extra fun stuff. The DLC is also extremely cheap (5 USD), and can be purchased on a sale for less than the price of a cup of coffee.
Overall, this DLC is essential, and I would recommend every CKII player who does not have it to consider investing the price of a cup of coffee into their game to greatly improve their experience.
This DLC adds much-needed flavor into the Islamic world, a section oft overlooked. It gives a lot of variation with the new Islamic Schools mechanics and makes playing Muslims overall more fun.
While the DLC's features on its own may be lackluster, the addition of a whole new start date (769 AD) gives increased options to the player, and the viceroyalty and custom kingdom/empire features are really handy to have around.
Excellent DLC. One of the two essentials for EUIV (along with Common Sense).
Primary features are a bunch of quality-of-life additions to the game which make it so much more manageable.One might ask, however, why these features are not included in the base game.
Buy with confidence! MacGameStore / WinGameStore is an authorized retailer of digital products through relations with 1000+ publishers & developers. No gray-market worries here!
Doing business for decades Originally began by shipping games in the 90s. Much has changed over the decades, and getting games into the hands of Mac & PC gamers is still our focus!