I won't say much about the actual game (which is great, BTW). Everything has been said, the reviews are there everyehere. I'll focus on its performance and optimization for Mac (old Macs) because it was my main concern and the reason I didn't get this game before.
I thoght I'd be sticking to CK2 and never get this one. Or maybe get it on sale when I'm getting a new computer next year, because my Mac is not for new games (MBAir, 2013, i7, 8GB). Imperator: Rome is unplayable in this machine (and boring, BTW).
But last weekend CK3 was open to play for free on Steam, I gave it a try and it runs much better than I expected. Of course I had to turn the settings to low, but I really enjoyed the game.
Kudos for Paradox. Now, please, make it Apple Silicon native. Thanks!
Not as good as Charlemagne or The Old Gods, but defenitely better than Way Of Life or Reaper's Due. I like the artifacts mechanics much better than the societies thing, which is the core addition of this expansion.
On paper, should be better than Homeworld, but I found it very hard to get into it. The whole thing is very clumsy. I don't know if my Mac is no up to the task (according to the system requirements, it should) or the game is just like that, though.
It's a simple management game. You have to keep the traffic flowing taking care not to provoke any crash. Or not!
It's as indie and casual as it can be. It lacks a proper tutorial and its graphics are below par (I miss better explosions!). But if you like management, simpleness and casual games, give it a try!
The concept is great and it works! Study the situation, set up your team with a plan, give it a go, and see how it all unfolds. Be ready to improvise in case things don't work as planned. Level up your team and unlock better equipment as you progress.
-signing top members for your team, or even better, train young promises to be the next champions -R&D -build up your HQ -manage your budget
This is your game!
Even if you, like me, don't like racing at all! DLCs are alright, but you don't need those to get new content. The modding community is great, very active.
This is the Star Wars fighter game I enjoyed the most back when it's been released. It's a bit dated, though. I got some nostalgin fun, but won't be playing the full campaign. Wait until it's on sale.
Find the truth about the disease that killed all mankind but you. Travel in time, change the past (present?) to advance in the present (future?). Great story, great music.
Build and (learn to) fly rockets and space planes, using real techniques, maneuvers and procedures. Learn about aerodynamics, orbits, scape velocities, gravity, drag, thrust, fuel efficiency, delta-V...
Start you petty space program with the minimum tech, the lowest bugget and the most basic space center; and progress as you complete asignments, research, and hire more kerbonauts. Going from suborbital flight to bases and stations in the outer planets of the solar system gives a deep sense of acheivement.
Or just start a sandbox play with everything available from the begining and no limits. You can build the craziest spaceships, but it's a little overwhelming, though.
And there are more (amazing) mods than you could ever play!
I regret not getting this game earlier. I don't know, may be those green frog-like little creatures didn't inspire much. Now I love Jebediah, Valentina, Bill, Bob and the rest of the guys! My heroes!
Story driven and with deep characters, this game promised much more. Just like the TV show "Lost" ;-P
Without a single animation, the game goes better with mobile platforms. And the game mechanics should tweaked somehow, otherwise it ends up being a repetition of chores.
With this DLC, your council gets cocky! They can restrain you from many actions, force reforms or, in the case you can act when they're against, respond in consequence. Buy & sell favors, keep the balance between hiring the best "technocrats" or raising powerful vassals to counselors for them to like you best.
Quite a gameofthronish thing, this. If can live without it, wait for it to be on sale
Despite its argument is nos as goog as SWKOTOR1, this game takes other meaningfull perspective of the cyclic rise-fall of the Jedi-Sith. And this one did get updated for newer screens. And supports mods!
Always present in the "gratest RPGs of all times" lists, SWKOTOR is a total classic. Deep, meaningful, long... Best Star Wars experience in a game ever. And one of the best SW stories, defenitely better than the precuel trilogy. Fell what being a Jedi really means! Just one thing: graphics got really outdated with time, and the game never got updated for widescreen resolutions.
More portraits, soldier and vessels sprites, buildings... go for it with the Conclave collection if you feel these things are worth the money. Or wait for it to be on sale
The game looks awesome, the idea and the concept are great, and I'm sure it was incredibly fun to play back on its glory days... But what's the point of buying a multi-player on-line only game when no one is playing it anymore? It's a shame they never developed a proper IA so the game could be played by a single player. Now you can only have a glimpse of what it was with its practice mode. Otherwise it's just an almost useless collectible. It's a shame
When you refer to RPGs now, the first thing that comes to most of the people's minds are videogames. But once upon a time, people used to hang out together to play in a table, reading, talking, writing, throwing dice and moving figurines around. This game pays homage to all that, in the form of a turn-based jRPG with a retro 8-bit look.
Funny references for grown ups and anyone who has played RPGs in the old fashined way descibed before!
20 years since when this game was released and, despite it might not be revolutionary today, it's still a wonderful game. No hints, no clues, direct into action and puzzle solving. Now it won't be as hard as it was, with so many walkthroughs around on the internet. Try to finish it without cheating that way!
Now, THIS is the WW2 grand strategy game I always have dreamt about! Complex and daunting, but still somehow approachable.
Yeah, I know, the tutorial is merely introductory and then it's up to the player to really learn how to play the game. But there's plenty of gamplay and tutorial videos, and what's the point of GS if the game can be mastered after a few hours?
So many different nations (every single one in the world!), different ideologies, different goals... No playthrough will ever be the same.
The graphical system requirements are very, very high for Macs. Disabling reflexes, shadows and adjusting the textures' quality, the game is totally playable, though. I only wish there was an affordable, out-of-the box eGPU solution for Mac gamers...
I don't know why, I thought this game would be more like Car Mechanic Simulator. My mistake, I know, because the mechanichs of this game is plausible and makes sense: a 3rd person "sandbox", pretty much like GTA III->IV or the Assassin's Creed series.
The problem is basically that the game is unplayable without a console-like controller (and it better be for XBox, bucause every prompt, tutorial or on-screen help refer to A, B, X and Y buttons).
This should be specified either in the description of the game or in its system requirements.
If I ever get the XBox controller or make one of my old PS3 work for the game, I might change this review.
This game is awesome! So detailed, so deep. No playthrough will be ever the same: so many different species, so different traits. I just can't start an explanation of all this...
If only diplomacy and trade were a little more relevant an deep..
Definitely a game you should buy if you like 4X, and something worth trying if Grand Strategy is your thing.
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