The DLC includes unit model for the Thiry Year War period for the following nations: Austria, Spain, Bavaria, Mainz, Cologne, Trier, Wurzburg, Poland, Augsburg, Papal states, Salzburg, Ulm.
The DLC includes unit model for the Thiry Year War period for the following nations: France, Sweden, Denmark, Saxony, Bohemia, Palatinate, Hesse, Netherlands, Pommerania, Wurttemberg, Brandenburg, England.
This DLC adds 11 graphical national monuments: Hagia Sophia, Stone Henge, Buddha Statues, Machu Picchu, Chichen Itza, The Parthenon, Petra, The Forbidden City, Easter Island Statues, Himeji Castle and Tenochtitlan.
This DLC includes 33 infantry sprites covering all four military eras of the game for 11 different nations: Savoy, Sicily, Switzerland, Bosnia, Hungary, Serbia, Wallachia, Germany and Italy. It also contains three songs.
This DLC contains 12 cavalry models for the cavalry for Russia, Poland and Lithuania. It also adds 8 graphical national monuments: The Cologne Cathedral, The Notre Dame cathedral, The Tower of London, The Old Faithful geyser, The Kremlin, Saint Peters Cathedral, Mount Fuji and the temple Angkor Wat.
Major DLC developing mechanics related to religion
This DLC focuses on religious aspects: - allows you to play as a member of the Hussites - increasing papal power, giving the head of the Church the opportunity to write bulls (regulations that all Catholic rulers must take into account), appoint cardinals, and introduce several other improvements in the mechanics of managing the State of the Church Additionally: - aspiring to be the emperor of the Holy Roman Empire can now come across events that are designed to make their task difficult - deepening the mechanics of social unrest
The plot of Mafia III remained unchanged in the Final Edition and introduces a new hero and setting similar to the previous installments. The main character returns from military service, this time after the Vietnam War. When Lincoln Clay returns to his hometown of New Bordeaux (modeled on New Orleans) in 1968, he has only one goal: to take revenge on those who led to the extermination of his loved ones. This includes, in particular, the person of Sal Marcano, donor to the influential Italian mafia responsible for the massacre.
The authors slightly improved the graphics, but the whole thing does not differ much from the premiere version of the game from 2016. The highlight of this release is the ability to download the digital content pack for free. It consists of three additional story campaigns: Gas Up !, Unfinished Business and the Sign of the Times. Each of them presents a different adventure of Lincoln Clay, and the expected attractions include a fight with a corrupt sheriff and a dark cult. In addition, the set includes DLC with new weapons and outfits.
As in the title, the DLC introduces a new race with unique regimes, a set of graphics (portraits, ships, cities, buildings and diplomatic hall), an adviser voice and names.
The DLC introduces new national objectives, music tracks, three-dimensional models of army units, and voice tracks for Bulgaria, Greece and Turkey. For players interested in playing these countries.
The DLC is intended mainly for the empires: Antigonids in Anatolia, Seleucids in Asia, Ptolemy in Egypt, Macedonia and Thrace and introduces new mission objectives, events, deities, treasures and music. It is also possible to create personalized wonders of the world. For players who want to play with these empires.
Hearts of Iron IV: La Resistance introduces espionage mechanics to the game. The expansion allows players to recruit secret agents who can support the resistance movement in allied countries, help collaborators take power in a country without leaders, or decode messages intercepted from enemies. Each spy can be trained for a specific task area. The intelligence agency serves this purpose. The expansion focuses heavily on France, which is getting enriched with new national goals.
A set of 54 aircraft models for the countries of Central and Eastern Europe: Germany, the USSR, Poland, Romania, Hungary and Yugoslavia. For the fans only.
The Psych Ward: Warden's Edition expansion introduces the mentally ill convicts to the game, as well as the staff and rooms that allow you to control them. In addition, introducing too strict a rigor may lead to insanity, previously healthy convicts.
DLC mainly for the countries of Central and Eastern Europe.
The pillar of the expansion is new content for four countries of Central and Eastern Europe that found themselves in a difficult situation between the growing powers of the Third Reich and the Soviet Union: Hungary, Romania, Yugoslavia and Czechoslovakia.
The add-on also includes general content, primarily in the form of various options related to licensing military equipment.
The game also includes options to improve your arsenal by converting outdated and captured equipment. The diplomatic sphere has been enriched with a new type of subordinate state, available only to fascist powers: the Reichskommissariat. It allows for strict control of the subordinate nation and the possibility of using its equipment, industry and natural resources.
Along with the new mechanics, the game includes improvements in the audiovisual sphere: new portraits of leaders and generals, 2D equipment graphics in the inventions menu, new 3D models of tanks and planes, as well as dialogue lines for soldiers, and 3 new music tracks by Andreas Waldetoft.
The title may suggest that Cossacks come first in Cossacks. In fact, the add-on offers comprehensive gameplay modifications, developing the fun of virtually every faction. The mechanics of Estates come to the fore here and transfer them under the control of groups of their subordinates, e.g. the nobility, clergy or even the aforementioned Cossacks. By giving up some of the revenues from a given area, we can gain in this way, for example, calming the mood of the local population or a lower cost of recruiting the army. However, you should watch over the provinces so that their governors do not grow too strong and try to throw us off the throne.
Other, smaller novelties can be observed, among others, in the sphere of diplomacy. The developer introduced Universalis IV to Europe, options for explicitly expressing one's attitude towards neighbors and publicly declaring intentions towards them, as well as the ability to configure policies in colonial states towards indigenous peoples of the discovered lands (e.g. quick subordination, benefits from trade). In espionage, it was possible to research the technologies of more advanced countries, and an option was added to inspire the minorities inhabiting the lands of the opponents to speak out in order to gain independence. Moreover, in directing the nomadic peoples, it should now be borne in mind that they are often clusters of tribes who only hold together their plunder.
Stellaris: Federations greatly expands the role of diplomacy in the game. Thanks to the expansion, empires take part in galactic senate meetings. During its deliberations, the player may pass laws that are favorable to him, such as involvement in joint defense. Political influence can be gained by, among other things, doing favors for the leaders of other countries. The role of the federation in the game was also expanded. Belonging to one of them can bring a player many benefits. Through diplomatic options, you can increase the cohesion of the community and unlock bonuses for all member states. The expansion also introduces the genesis of empires. When starting a new game, the player can determine the circumstances under which a civilization was created. This translates into starting conditions. We also have at our disposal a number of new buildings, among which we can distinguish a mobile star base called Moloch or a mega-shipyard that allows you to quickly create fleets.
The most important element introduced with Common Sense is the new province development system. The expansion of these territories was limited by the size of the land and the "Value of Development". By spending monarch points, we can develop individual buildings, making them more efficient. In practice, more developed provinces bring us greater profits, but due to the new limitations, their development must be much more thoughtful. It may turn out that in order to erect another building necessary for us, we will have to demolish one of the already existing buildings. Among other novelties, it is worth mentioning the introduction of a parliamentary system, new religious systems (Buddhism, Protestantism) and the role of national churches that can "modify" their denominations to make them as friendly as possible to the monarchy. As we invest in the development of our country, our governments gain more and more rank, which translates into new benefits. Individual nations have also gained new actions and mechanics, emphasizing their unique character.
Lithoids are a species whose massive representatives are of considerable size and come from rocks endowed with intellect. They feed on minerals from which they derive their nutritional value, are characterized by their longevity and can inhabit practically any environment.
Lithoids Species Pack Contents: - Unique mechanisms of functioning of the Lithoid empires, - 15 new Litoid portraits and 1 Litoid robot portrait, - New mineral-based ship models, - A new set of voices.
Magna Graecia Content Pack Contents: - New Greek missions: new quests and interactions available for Athens, Sparta and Syracuse. - New deities: 12 new Greek gods linked to real holy places scattered throughout the Greek world. - Apotheosis: A popular ruler from an illustrious lineage may declare himself or one of his esteemed ancestors a god, and thus enter the official pantheon of deities. Raise the appropriate number of rulers to god status and you will be able to introduce a new regime - the cult of the emperor. - Sacred treasures: amass a collection of historical artifacts and relics from the Hellenic world. Place your worshipable objects in holy places for powerful effects. If you plunder your enemy's holy places or capital, you might get these unique artifacts. - New music and other artistic elements of the game.
The DLC significantly expands and strengthens the role of vassals in the game. The Council will demand real influence on our decisions. Each vassal that is subject to us will begin to expect respect and obedience from us, regardless of whether he has any competence. Those who are disregarded may become so offended that they will conspire against the ruler. The diplomatic system has also been heavily modified to place much greater emphasis on alliances sealed by marriages, coalition formation and the formation of non-aggression pacts. The combat system has also improved. The importance of morale increased and new rules for the functioning of mercenary units appeared.
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