News & Announcements
739 MATCHING ARTICLES
– Brain App got an update. Patch notes are as follows: New Brain Exercises: Color Chaos, and Shape Shift. New Connectivity: Sync with iPhone, iPad, or Windows Phone versions. Other Additions: Retina display support, and App Sandboxing. | ||
– The Fall Trilogy - Episode 1 - Separation got an update. Patch notes are as follows: Various bug fixes. | ||
– Jigsaw Boom 2 got an update. Patch notes are as follows: | ||
– Crazy Cars got an update. Patch notes are as follows: | ||
– North vs South got an update. Patch notes are as follows: | ||
– Mystery Legends: Beauty and the Beast Collector's Edition got an update. Patch notes are as follows: | ||
– Where Angels Cry got an update. Patch notes are as follows: | ||
– Tiny Troopers got an update. Patch notes are as follows: | ||
– Crusader Kings II got an update. Patch notes are as follows: - Faction System - Characters can have both a Plot and an Ambition - Retinue System support for the Legacy of Rome DLC - Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy - Rebalanced Combat, with more focus on leaders and their traits. More leader traits. - Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings. - A number of self improvement Ambitions for characters - New religions: Miaphysite, Nestorian, Monothelite - Two new Bookmarks: The Alexiad and The Latin Empire - AI: Improved military AI - Major speed optimizations - Greatly reduced graphics memory load - Plugged some memory leaks - New events for characters with the lunatic trait - Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership - New icons added to all decisions | ||
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– Dracula 3 - The Path of the Dragon got an update. Patch notes are as follows: Includes fixes for 10.7 and 10.8. | ||
– Cleopatra: a Queen's Destiny got an update. Patch notes are as follows: Remastered video graphics, music, and voices. | ||
– Uprising44: The Silent Shadows got an update. Patch notes are as follows: • New Main Menu with “live changes” functions (graphics and music) • Game Lexicon (places, weapons, objects) • Corrections to animation for hiding behind high cover (error in hand signal) • Corrections to functioning of enemy artifical intelligence (AI) (friendly fire and hiding in covers • Shooting System (Aim and Recoil) • New camera views for cut scenes • Change from cut scene into action dialogue, in some parts | ||
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– MAKING HISTORY II: The War of the World got an update. Patch notes are as follows: Launcher Added updates to installer for Mac OSX Added updates to Sandstone Several fixes to launcher Included all Sandstone Platform updates Branched launcher to allow for separate launcher and game updates Fixed launcher issue that prevented loading saved games New Content and features Major update to the core game engine - mostly under the hood stuff Altered oil requirements for units to improve game balance Revised costs of building and maintaining IPU producing buildings to improve game balance Add French Canadian to Quebec Nationality Template Removed research prerequisite for University so nations can't get stuck unable to research Added Wrought Iron (from metals) and Petroleum (from oil) to round out single resource wealth generators for all languages Added Hours to Turn Timer Added prerequisite to Chemical Plant updated Completed & Initial Research projects so all nations have at least "Factory System", for each scenario allow puppets to do access treaties Changed Factory Output counts produced to be incremented by the number produced each turn instead of just 1 Added 'Exit to Main Menu' option Added Tooltips to Production Research Building 2D icons Added merge option to right-click menu for units on map Increased height of unit panel to improve merge/split usability Swapped Nigerian & Nigerien flags Editor: New Content and Features Added unit terrain modifiers to Terrain Templates Updated the new nation flag naming convention to match the game convention Added ideology chooser for nation templates -adjusted some colors in panels Added ability to set alliance leader Made colonies assigned to nations delete when a nation is deleted Made ships leave port if changing City location Made camera focus on city if selecting a navy in that city Added Religion, Culture, Ethnicities, Historic Nations, and Colonies to Region Paint Added ability to alter model sets to Nation Templates Added ability to create Ethnicity Templates Added ability to remove Resource Producers from regions Added ability to set starting Treasury Amount Added ability to set starting Unemployed MPUs in regions Added ability to edit culture, religion, and ethnicities in NationTemplate Added ability to edit TerrainTemplates Added ability to set Unit Branch and Capabilities in UnitTemplates Added ability to place ships in port, or remove ships in ports at preset Editor: Bug Fixes and improvements Changed Editor Flag & Decal default string name creation to conform with current game style Fixed issue where a deleted nation's puppets would be puppets to no-one Fixed bug that prevented cities from being removed from list when deleted Fixed bug where units or groups could be deleted before previous changes were applied, which caused numerous problems Fixed bug where colony mapview would display deleted colonies Removed character restriction for Ethnicity display names Removed ability to set regions to Polar or Ocean terrain Removed ability to use region paint on Polar or Sea Regions Fixed errors to support mods created prior to Wrought Iron and petroleum being added Fixed issue where a country can be made a puppet of itself Fixed issue with not being able to add members to an alliance Fixed issue where ideologies were not appearing on newly created Nation Templates Fixed bug that prevented nations from being deleted Game automatically assigns Capital City if none is selected Added a check that will auto assign a capital to a nation if none has been selected Fixed issue with new nation Money not showing up Fixed issue with paint being able to paint null values Made it so a nations data can not be edited without having owned cities Removed "African" from the list for Architecture Type - the UI doesn't support it Fixed bug that prevented mods from working if alliance is created with no members Fixed bug that prevented AI from playing Nations using newly created Nation Templates Fixed issue with newly created Nation Templates that could cause crashes during gameplay Bug Fixes Removed old data and code no longer used General big fixes, balancing and polish Fixed designation error. Game now removes any enemy designations that puppets had for nations in their alliance. Resolves bug seen with Manchuria trying to take back its regions from USSR after Japan and USSR became allies. This was causing a repeated error every turn after for Manchuria when they tried to move their army into USSR controlled regions. Added in missing text for Territorial Transfer Stopped puppets from declaring war Suppressed orders from a puppet if they would have to declare war to move Fixed redundant checks for puppet status that affect declarations of war Fixed bug that could spam puppet states when player creates one Fixed diplomatic options when contacting ally's puppet to fully align Fixed 'grant access' bug Added changes to military AI so it would check units moving when military access revoked to avoid stranding units Fixed error that allowed Light carriers to be built without proper research prerequisites completed Fixed issue with selecting puppet nation from subordinate panel Fixed bug that prevented allies from joining a battle in some cases Fixed Bug that prevented allies from using Suez Canal Fixed XP-specific update error Fixed crashes in Lobby when backing out to main menu or switching to Editor Fixed bug that caused occasional crash when updating Fixed issue with animations Optimized notification handling Fixed bug that could cause a large number of duplicate damaged/destroyed notifications | ||
– Dangerous High School Girls In Trouble got an update. Patch notes are as follows: Now compatible with Mac OS X 10.7 Lion and beyond. | ||
– Crow got an update. Patch notes are as follows: Improved external monitor support Fixed crashes related to use of Qt Additional keyboard support: Spacebar to Cast Spells and use the Bird's Eye View Refined gameplay and object placement |
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