I love all the different games and get good results. Then I go to play on another day and have to register again and again and again. It is getting so I wont buy any more games from mac. I have emailed to no avail, so come on mac I paid for the game so let me p[lay it.
The Showdown Effect is a 2.5D multiplayer action game inspired by 80’s and 90’s action movies.
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Reflexions has been released on the Mac Game Store for $4.99!
Become the brightest spark in this relaxed yet beautifully presented neon puzzler.
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GRID can now be pre-ordered for $24.99 and will be released on March 28th, 2013.
Gear up for the ride of your life with this exhilarating mix of sweet handling, dazzling visuals and blistering speed. GRID puts you behind the wheel of the world’s premiere high-performance race cars and then sets you loose on the world’s most spectacular tracks.
Race your way from the US to Europe and on to Japan in a career mode that sees you advance all the way from rookie to champion. With a shattering damage model, adjustable difficulty settings and a handy “flashback” feature, GRID rides the sweet spot between sim realism and addictive arcade racing.
Drip Drip got an update. Patch notes are as follows:
- Rebalanced the difficulty settings and pacing of the game (due to player and critic feedback) for Easy and Medium so they are not too difficult, making them less hectic and more evenly paced so players won't be too overwhelmed. The Hard difficulty was also adjusted slightly. - Rebalanced the number of drippers per weather cycle. - Adjusted how often threats come out.
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Cities in Motion II can now be pre-ordered for $19.99 and will be released on April 2nd, 2013.
Cities in Motion 2 (CIM2) is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.
Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.
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Typical duke
Typical duke game, lots of sillyness ans sexualization. SIlly catch phrases adn the works. definitely worth playing for sure but i wouldnt say this game is worth more than 15-20 bucks due to the lack of creativity and how quickly you can beat it. I woudl say buy it for sure if you havent tried it and certainly buy it if you played the original since it makes for a good walk down memory lane. Overall, 4/5 and worth 15-20 bucks.
A whole lot of the same missions, same problems, same tactics, just a whole lot whole lot whole lot of the same.
The worst part is you start to really get into parts of it, start to figure out what to do and how to win and then BOOM, you have finished the game. Seriously, less than 15 hours to play it and that includes screwing around some with the side plots and games. They build this whole world and did all this work yet you beat it in 15 hours or less... not worth more than 15.00 dollars in my opinion.
Purity and atmosphere. the sound design is perfect, the controls simple, and the puzzles are the right kind of maddening. i love that the game is greyscale! the deaths are frequent and gory, and you come to embrace them.
If you liked Fate, you'll love Torchlight. Very easy to learn and play, and the various levels are just what they promise: easy as pie for beginners to hard-core-impossible for people like me who aren't expert gamers by any stretch of the imagination. My Mac Mini is connected by HDMI to my 47" HDTV, and sitting four feet from the screen with the lights out is quite amazing, as the graphics in Torchlight are fantastic!
Experienced gamers probably will be bored silly in no time, but I actually like this little game. Be a King is sort of a cross between tower defense and city building types of games.
This one should win an award for best, relaxing music of any game. I really like not being stuck to one style of board as this one offers both a grid of squares and a grid of hexagons which makes the game a bit more interesting. One of the best Match 3 games I've played yet.
Developers don't know the meaning of easy/med/hard levels
I play both this game and the earlier version on the easiest level, but even then it gets ridiculously hard as you go further into the game. I may not be the best gamer out there, but the developers of iBomber Defense obviously don't know what the term easy means. I won't even bother to attempt the harder levels as even the easy level becomes frustratingly hard as you move further into the game.
Essentially the same as Stronghold II, the makers of this game did not try to change a winning formula. Some new features and units, along with some significant improvements in graphics make this game attractive to those new to the franchise, and for those who have played the castle attack/ castle defense rts before, the storyline is indoubtably guaranteed to have lured you in to take another attempt at breaching the walls. I did have some gameplay difficulty on high graphics on the extremely large final mission, but basically this game was free of the glitches that paralyzed my campaign in Stronghold 2 again and again.
This game, for someone who first played Civ II back when it won best game award, represents one of the best titles in strategic gameplay. Everything about the game makes it among the best games available even today, from the smooth, relatively intuitive gameplay (point and click) and complex algorithms controlling AI, population, and economy to the fantastic artwork completely overhauled in a brilliant break from the previous games. For the first time, as the gamer pondered their next move it was also a joy to scroll in and out, the graphics no longer an eyesore! With the expansion packs, the game simply ballooned into the future and to a level of control and breadth of experience simply unavailable in just about any other franchise ever made. Finally the World builder, and modding tool (somewhat exemplified with Colonization, a full game in its own right) gives gamers the easy capability to sieze essentially the same artwork and precept to the game and create anything from a turn-based RPG (VERY SIMILAR TO XCOM: EU btw) to a strategy nation building game of their own, or anything in between!
Civilization 4 was definitely the epic peak, so far, of this series (though I have my hopes up for 25th year anniversary of the series coming up) and Civ 5, while beautiful and intuitive, was a dramatic almost devastating (for big fans of the civformula) break from the first 19 or 20 years of the franchise, almost resembling at first glance something designed for an ipad or cellular device. That being said, the newest version improves greatly with the expansions and downloadable content and keeps the most important aspects of the Civilization series, such as hot seat and exciting gameplay to keep you on the edge of the hot seat, as it were. At first it seemed the series had taken a distinct turn towards a chess or go-like gameplay, but after playing the boardgame diplomacy, I understood the logic and methodology behind the radical new system of combat that at first literally left my brother and I sputtering in fury as we were used to stacking our units, without regard to supply. As the scenarios and expansions became available, and you actually take the time to get used to the gameplay (I actually played Colonization for some small period in protest to this newest kindergame), Civilization 5 will win converts of family and friends and eventually win back the diehard civ loyalist as well, with a minimal opening of the mind.
While this game attempts to keep a lot of gameplay the same, there are some new additions that warrant the praise for San Andreas. Some of them work, and others do not. The expansion of gangs, turf warfare, and further encroachment of the missions and story line on the famously violent free roam of Grand Theft Auto are for me welcome additions, along with the further development of character traits and expanded (4X as large) world. The first real and substantial improvements in graphics since the series went 3D are also welcome. Unwelcome and decidedly unpopular with those sensitive to sexual themes was the real acquisition of girlfriends and the attempts to represent (pretty unrealistically) these relationships outside of the direct story. For those who enjoyed the earlier games in the series, will love this and find it fulfills the need for a protagonist driven plot along with plenty of opportunities for gratuitous violence. But the new romantic aspects and slight improvement in graphics are not intending to particularly win new converts to the series.
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