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1849
  • GENRESimulation
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  • NO DEMO AVAILABLE
The year is 1849, and gold has just been discovered in California. You decide to head out west, to seek fame and wealth in the approaching Gold Rush.

Will you strike gold and become an overnight mining magnate? Or will you build your fortune bit by bit by supplying 49ers with pickaxes and blue jeans?

1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.
  • A campaign mode that traces the development of the Gold Rush from mining camps to bustling cities. Each city scenario presents players with unique starting conditions, victory goals, and obstacle events.
  • Sandbox mode with a procedurally-generated map for your location, based on geography (from the Pacific coast to the Sierra Nevada mountains), precipitation, resource availability, and starting lot size.
  • Vivid old west towns with buildings lining the streets directly inspired by California’s Gold Country.
  • Over 50 resources that players can dig up, farm, refine or manufacture as they build complex towns and cities.
  • Developed by SomaSim, a new studio dedicated to producing deep simulation games for today’s players.
Component Min Required Will It Run?
Mac OS X10.7Download the Mac Game Store App to compare your Mac requirements in real-time.

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CPU TypeIntel Mac Only
CPU CoresAny
CPU SpeedAny
System RAM512 MB
Drive SpaceUnknown
Video RAMAny
Video CardAny
  1. The Wild West
    by Vidalia, USA - Sep 9th 2014

    A fun sim game based on the wild west. Be sure to have plenty of saloons, sheriffs and jails. Once your initial community is established you can come back in a couple days and look at the cash your raking in.

    No feedback given on this review.Was this helpful? Yes No
  2. 1849
    by Nickie, Canada - May 11th 2014

    I like this game but wish there was a 'hint' button. I find it difficult to add buildings like the 'Placer' buildings, they won't let me put them down. The icon for them remains red. This is tedious but I am a new player to this type of game. I'll have to stay away from this in the future.

    2 shoppers found this helpful.Was this helpful? Yes No
  3. Excellent intentions, good game, but still lots of room for improvement
    by m3adi3c, Romania - Apr 29th 2014

    The game comes to fill a great gap for city building games in the style of good-ol' Caesar, with "campaigns" rather than "levels" which one could finish very quickly. Instead, the missions in 1849 take considerably long time to complete, so one can really develop its town from scratch rather than getting an almost-built-up map which one has to manage a little and then the achievements are met. So for me, at least, given that I've been looking for a city-building games with long gameplay time, lots of building and developing of your city from scratch, not just brief time-management levels, it's really great.

    I only gave it 4 stars and mentioned that there is still lots of room for improvement because of the following reasons.
    - It's somehow annoying to click everytime on the icon for road or house (or whatever) building. I'd prefer the ability to build "lots", like click and drag over an area and fill that area with houses (or roads or whatever).
    - I'd like to see bigger maps, huge cities, like Caesar used to offer from the very first level. Of course, the area that 1849 provides is enough to complete the tasks, but still, it would be much more entertaining (for me at least) to see a huge city, spread across many displays.
    - It's somehow awkward that in some missions only the "required" buildings are available. As such, it's funny how, for example, a mission which has the main task to mine and sell gold, has no bakeries available for building and the only food that is available is via a trade, to buy as canned meat. So it would be nice for any mission to have the buildings from the previous one available + what is needed now.
    - Continuing my previous point, the most important improvement that I suggest and which I think would make the game AWESOME is to have a "continuity" mode. What I mean is to have only one town and a "mission" to be just a set of goals *added to this map*. For example, you start with a plain field. The first mission is to get 30 inhabitants, the second to feed them and get at least 60% employment rate, the third to make 50 units of wine and make sure that all the houses have access to a Saloon and so forth. I know, there's Sandbox mode, but still, it would be more challenging to have it like I exemplified. In my opinion at least.

    Other than that, as I said, the game is extremely well intended, well built and I foresee a great future for it! Go get it if you loved Caesar! Thanks and congrats to SomaSim!

    8 out of 9 shoppers found this helpful.Was this helpful? Yes No
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