It's hard to write a review of a game which somebody might like a lot and somebody else might find boring or tedious. And since I only got a little way through the game I may not be the best judge, but here it is: The first few rooms were spooky but didn't present much challenge.
I enjoyed gathering the necessary items but when I got the the next part, the scene in the jagged forest, I ran into difficulty. You're given a torch to light your way through the impenatrable darkness but the torch only stays lit for a few seconds. Then you have to find another torch to light it with, meanwhile if you take a wrong turn you're confronted with the scream of the ghost child or you fall off the edge into a pit and die. There's a collapsed wooden bridge you have to find your way across, and again you keep falling off or coming face to face with the ghost. The ghost girl is scary the first couple of times you meet her, but after about 20 confrontations it just gets boring. It's so dark, even with the brightness turned up, that just don't know where you're going. You have to keep going over and over your route to make progress when you keep getting dumped back at the last save point. The gameplay is very linear, just the opposite of an open world. There's only one way you can go, any other leads to death.
Yes, I'm complaining that it's hard...and for some players this kind of puzzle is fun, but for me it was just to repetitive and lacking in any sense of orientation or visual complexity to be fun exploring. I just had to give up...too much wandering blindly in the dark, too minimalist, not enough discovery, little sense of progress. Not really scary, just frustrating. I generally like solving puzzles but I also like to feel I'm in a real place with multiple possibilities. Solving these puzzles just seems too much like work.