Defeated before ever battling a single demon—by the camera!
There's much about this game that I want to love. It's beautiful. The voice acting is, for the most part, competent. The painted designs that accompany the role-playing segments are lovely. Even the relatively static main map is pretty enough to be stared at for some time.
Then you start your first battle. You might continue to marvel at the arguably splendid visuals for a few minutes, until you realize that to actually SEE the remarkable amount of detail on your troops, you have to nudge the mousewheel with microscopic precision—and even then you're more likely to get a closeup of patch of (admittedly lovingly detailed) grass. From there it takes no small amount of maneuvering to coax the camera back into some angle from which you can actually see what's happening on the battle field. Tinkering with the options—to, say, slow down camera movement—does not remedy this at all.
I go to this point twice, and twice I abandoned the game with a sigh and a groan. I might give it another go, too. But unless third time really IS a charm, I'm leaving Brittania to the demonic invaders. Maybe they have a better grasp on how to work the camera. In fact, they probably designed it.