Dominions 3: The Awakening Icon
Dominions 3: The Awakening
  • GENREStrategy
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Dominions 3: The Awakening Screenshot 1Dominions 3: The Awakening Screenshot 2Dominions 3: The Awakening Screenshot 3Dominions 3: The Awakening Screenshot 4Dominions 3: The Awakening Screenshot 5Dominions 3: The Awakening Screenshot 6Dominions 3: The Awakening Screenshot 7Dominions 3: The Awakening Screenshot 8Dominions 3: The Awakening Screenshot 9
The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.

A large variety of spells, monsters and special abilities is something this game definitely has. There are more than 60 different nations, 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.
  • Many monsters (1500+) and many many special abilities.
  • Over 60 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R'lyeh.
  • Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
  • Design your pretender god and how his dominion influences provinces and his sacred units.
  • Multiplayer with simultaneous turns (up to 23 players).
  • AI opponents for single- or multiplayer game.
  • Random maps.
  • An extensive magic system with over 600 spells.
  • Global ritual that affect the entire world.
  • More than 300 magic items.
  • Unique magic artifacts that all players compete for, once forged no one else can make it.
  • Mercenaries are bought on a global market.
  • Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
  • Build Castles, Temples and Labs.
  • Permanent battle afflictions.
  • A 300 page pdf manual including a tutorial and a spell and magic item reference.
Component Min Required My System Will It Run?
Mac OS X10.5.8  —  Download the Mac Game Store App to compare your Mac requirements in real-time.

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CPU TypeUniversal  —  
CPU CoresAny  —  
CPU SpeedAny  —  
System RAM512 MB  —  
Drive Space500 MB  —  
Video RAMAny  —  
Video CardAny  —  
  1. Interesting, but crunchy
    by Oliver Oviedo, USA - Oct 20th 2013

    This game is highly varied, with a lot of options up front and is fairly customizable. It is a little dry, with a huge number of variables to figure out. It does a decent job of portraying a host of mythologies. The map conquest aspect reminds me of Medival: Total War, or a little of Civilization (but without the technology tree). Overall not bad - but has a very home-brew feel to it.

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