The Lord of the Rings: War in the North Icon
The Lord of the Rings: War in the North
  • GENREAction
In the battle for Middle-earth, a new Fellowship is born.

Sauron’s dark forces are marching and a small band of heroes is all that stands before them. Together, Eradan the Ranger, Andriel the Elf and Farin the Dwarf embark on an epic journey across frozen mountain ranges, ancient forests and mighty citadels to protect the North from his terrible power.

The Lord of the Rings: War in the North is the untold story of those heroes and the unbreakable Fellowship they formed. A compelling combination of visceral action and immersive role-playing that can be played in single-player mode or with friends in co-operative multiplayer mode over a local network connection.*
  • Take on the might of Sauron’s forces alone in single-player mode or invite friends to form a Fellowship in local network multiplayer mode.*
  • Discover an untold story of the war in the North of Middle-earth, inspired by J. R. R. Tolkien’s renowned The Lord of the Rings trilogy.
  • Engage in brutal combat with your blade, bow, axe or magic and summon Beleram, one of the Great Eagles of Middle-earth, to fight alongside you in battle.
  • Develop the Fellowship’s unique skills, customize their appearance and upgrade their weapons, equipment and armor.
  • Forge a new path through unexplored domains of Middle-earth as well as legendary locations such as Rivendell and the Misty Mountains.
THE LORD OF THE RINGS: WAR IN THE NORTH software © 2011–2013 Warner Bros. Entertainment Inc. © 2011–2013 New Line Productions, Inc. All The Lord of the Rings content other than content from the New Line films © 2011–2013 The Saul Zaentz Company, d/b/a Middle-earth Enterprises (“SZC”). The Lord of the Rings: War in the North, The Lord of the Rings, and the names of the characters, events, items, and places therein are trademarks or registered trademarks of SZC under license to Warner Bros. Interactive Entertainment. Developed for and published on the Mac by Feral Interactive Ltd. Mac and the Mac logo are trademarks of Apple Inc. registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trademarks and copyrights are the property of their respective owners. All rights reserved. WB GAMES LOGO, WBIE LOGO and WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s13)
Component Min Required My System Will It Run?
Mac OS X10.7.5  —  Download the Mac Game Store App to compare your Mac requirements in real-time.

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CPU TypeIntel Mac Only  —  
CPU CoresAny  —  
CPU Speed2 GHz  —  
System RAM4 GB  —  
Drive Space11 GB  —  
Video RAM256 MB  —  
Video (ati)ATI Radeon HD 4670 *  —  
Unsupported Video Cards: ATI Radeon X1300, ATI Radeon X1600, ATI Radeon X1900 XT, ATI Radeon HD 2400 XT, ATI Radeon HD 2600 Pro, ATI Radeon HD 2600 XT
Video (nvidia)NVIDIA GeForce 9600M GT *  —  
Unsupported Video Cards: NVIDIA Quadro FX 4500, NVIDIA Quadro FX 5600, NVIDIA GeForce Go 7300, NVIDIA GeForce 7300 GT, NVIDIA GeForce 8600M GT, NVIDIA GeForce 8800 GS, NVIDIA GeForce 8800 GT, NVIDIA GeForce 9400M, NVIDIA GeForce 9400
Video (intel)Intel HD Graphics 4000 *  —  
Unsupported Video Cards: Intel GMA 900, Intel GMA 950, Intel GMA X3100, Intel HD Graphics, Intel HD Graphics 3000
Important Notes:
  • *Multiplayer is only available on a local network and does not have an online element.
Other Requirements:
The following cards require you to have 8GB of system RAM: Intel HD4000.
  1. Hobbit Bobbit where oh where
    by Alecat1, Canada - Apr 16th 2014

    Cool game like the attack modes and the game play. Love the sweet graphics.

    No feedback given on this review.Was this helpful? Yes No
  2. Gran juego
    by noeml, Mexico - Jan 4th 2014

    No es de 5 estrellas. es un juego muy básico en cuanto a recorridos, historia y modo de juego, pero dentro de su simpleza es muy entretenido y le puedes sacar muchas horas de juego y re-juego.

    (It is 5 stars. Is very basic in terms of tours, story and gameplay, but in its simplicity it is very entertaining and you can have many hours of play and re-play.)

    1 shopper found this helpful.Was this helpful? Yes No
  3. Not Intuitive and Lackluster
    by Magicotter, USA - Dec 18th 2013

    Looks great, but fails just about everywhere else. Not evocative of the setting at all. The story is thin at the start, and there was frankly not enough to keep me engaged to care about moving through the game to find out what happens next considering the game play is average at best.

    The controls are not intuitive in places and a tutorial or more robust on screen help would have been welcome. In combatants with more than a few opponents, keeping your character on target is harder than it needs to be. The dodge to avoid strikes seems to avoid some and not others, and if there is some game logic behind this, I have no idea what it is. There's an inventory system that seems out of place. ( I do love all the looting and crate smashing the heroes do in the Lord of the Rings, and the endless attention paid to their inventory- literary and cinematic joy!) I realize that smashing crates is a staple of fantasy computer games, but it's unnecessary and out of place here.

    There's a lot of elements of a straight RPG here, but nothing seems to fit. Almost like they couldn't decide if it was going to be a straight action game or to go heavy on the hit points, skill system and inventory. I'm happy with a mix of elements, but nothing seems to fit together in this game. Damage doesn't have any baseline, so knowing if the damage you're doing is a lot, enough, or pathetic is anyone's guess. Enemies seem to die randomly from my attacks or be largely unaffected.

    The AI of your companions is terrible. They are in your way when navigating the board and tactically obtuse in combat. I gave up long before I cared to hunt for a way to set their actions, but this is something that is sorely needed.

    Player agency seems absent. You get a mission. You go on it. There are conversations with choices, but your choices don't seem to have much affect on play or the development of the storyline (though, I admittedly bailed after the interminable boss fight at the end of the first part so perhaps decisions come into play later, though from the general laziness on display, I wouldn't expect it).

    The first boss fight is boring, repetitive, and unimaginative. Instead of being an interesting challenge, the bad guy is the lazy programmer's idea of a cool challenge: He does lots of damage (you're dead if he hits you a couple times) and absorbs tons of punishment (beat on him, when he winds up to strike, dodge away, beat on him, run away, beat on him, run away, lather, rinse repeat. Do that until you wish you were playing a swimming level on Super Mario Brothers and then, mercifully, you either pile enough punishment that he finally dies, or your party is killed. Either way you're free- go play a better game). Oops, spoiler alert. It's terrible. There's nothing interesting about that fight. And he's not even the main bad guy on that level. I gave up at that point, because I didn't want to see another boss in this game ever. Just dreadful.

    If you don't care about story and just want to hack your way through enemies, this will do the trick, but there are better games for that.

    This has all the hallmarks of a game rushed into production. Uninspired and trading entirely on the licensed property, with nothing new to add and nothing cool to show you.

    2 out of 5 shoppers found this helpful.Was this helpful? Yes No
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