Kairo Icon
Kairo
  • GENREAdventure
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  • NO DEMO AVAILABLE
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Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.

Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).
  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
Component Min Required Will It Run?
Mac OS X10.6Download the Mac Game Store App to compare your Mac requirements in real-time.

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CPU TypeIntel Mac Only
CPU Cores2
CPU Speed2.2 GHz
System RAM2 GB
Drive Space600 MB
Video RAM256 MB
Video CardAny
  1. Keep your money
    by NoriMori, Canada - May 29th 2014

    It's entirely possible that you will enjoy this game. The critics sure seemed to. But I didn't. I didn't absolutely hate it, and if nothing else, it definitely succeeded in being mysterious. But I certainly have no interest in playing it a second time.

    There is such a thing as too minimalist and too abstract, and I think that's where Kairo has unfortunately landed itself. There's too much "nothing" to navigate to even get to the puzzles in the first place; the setting is far too open considering how little you get out of exploring it. The puzzles were very poorly designed, uninspired and lackluster. Unfortunately Kairo's setting worked *against* the the puzzles and good puzzle design in general, even though it needn't have. This was all the more disappointing to me considering how well-made Richard Perrin's debut game "the white chamber" was.

    The hint system is also badly executed. The hints always seem to go from "not helpful" to "still not helpful" to "let's just basically tell you the answer and ruin it for you".

    For those of you who have played Antichamber, allow me to draw a comparison: Antichamber succeeded where Kairo failed. Antichamber is inspired, inspiring, powerful, elegant, and unforgettable. Kairo, though it tried hard, is *none* of those things. If I try, I can recall moments that felt awe-inspiring at the time; but they have not stuck with me. They were forgettable, as was most of this game.

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  2. Okay
    by NorthernSpruce, Canada - Aug 28th 2013

    The graphics are actually quite a bit better than the screenshots suggest. It's a nice, quiet, reflective game, no violent deaths or anything, challenging puzzles. The lack of other people makes it a lonely environment, and you never really know why you are navigating through the rooms and solving the puzzles. I think there may be a bug that prevented me from finishing the next-to-last level. I wouldn't really recommend it; at the price, you get your money's worth in terms of hours of play but I didn't really look forward to playing and finishing.

    2 out of 3 shoppers found this helpful.Was this helpful? Yes No
  3. An experience
    by the dark wanderer, Australia - Jun 27th 2013

    Kairo is one of those curious little indie games you come across every so often that leaves you in a state of quiet yet satisfied contemplation. It has the elements of a traditional adventure-puzzle game, yet there is something thoroughly metaphysical about its world and the experiences you have in it. The game plays through 1st person view, so you never know exactly who or what you are in the world around you. You set to exploring a series of strange buildings, all of which have a variety of puzzles and secrets to find and solve. Some of the puzzles are genuinely tricky, and it took me at least 3 or 4 play throughs to find all the secrets.

    You find yourself eerily alone in this world, questioning what the strange buildings and machines you encounter are, and who built them. I was constantly changing my idea of who I was and what I was doing as I journeyed through Kairo. At first I felt like a lone explorer searching through the ruins of an extinct civilization, then I thought I might be the sole survivor of some kind of catastrophe, and it even crossed my mind that I might be dead-a spirit of some kind trying to seek redemption for my actions in life or for those of my people. This was one of the joys of Kairo for me-you might not be entirely sure what your journey is for, but you feel compelled to continue on with it regardless.

    I have to give special mention to the sound and music, which is just beautiful. The music, or often lack of it, perfectly complements the environments you explore and has such an impact on your mood and that of the game. If I have any issues with the game it's probably restricted to the controls, which can be a bit clumsy at times.

    At the end of my first play through I found myself close to crying, but not entirely sure why, and on subsequent plays I was moved to tears. It's a strangely affecting experience and by then end of it you feel as though you've succeeded in what it was you set out to accomplish in the first place. But it's not the kind of feeling you get with other games when you take out the final boss, become a hero, get all the loot etc. Kairo feels like something entirely more fundamental than that, it speaks to something basic about our humanity that even after half a dozen play throughs is still difficult to put into words.

    3 out of 4 shoppers found this helpful.Was this helpful? Yes No
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