In the near future, mankind faces the greatest threat to its posterity ever in recorded history: an invading Nazi horde, reborn in the depths of space!
An armada of Fourth Reich ships, built in secret at a hidden base on the moon, descends upon the Earth to rain terror and destruction. But this is not done without resistance. A cadre of crack space pilots have stepped forth to defend our Mother Earth from becoming the new Fatherland of this twisted regime. A lone pilot, entering the hangar to see three state-of-the-art, prototypes ships awaiting him, knows he is the only one who can save Planet Earth. It is up to him and his brothers in arms alone to ensure that humanity stays free of the yolk of Nazism for good and all...
Set during the main conflict of the movie, “Iron Sky: Invasion” puts players in the cockpit of an advanced new starfighter, to test his or her might, flight and dogfighting skills against the forthcoming Blitzkrieg-on-high. The main objectives are to defend Earth and its space installations from enemy attacks, blast as many Nazi ships into oblivion as humanly possible, collect and skillfully manage necessary resources, and make it alive to the final confrontation… where the ultimate secret weapon of the Fourth Reich awaits those foolishly brave enough to take up the hammer and chisel of heroism and attempt to carve their names onto the tablets of history.
Blind Spot Pictures, the film making masterminds behind the hit movie “Iron Sky”, have teamed up with Reality Pump, the game development studio responsible for multiple blockbuster game franchises (such as the “Earth” series and the “Two Worlds” games) to deliver the next big thing in space combat simulation - “Iron Sky: Invasion”.
Unique, genre-busting gameplay - space flight and combat simulation, with elements of RTS
Breathtaking 3-D universe filled with awe-inspiring effects to match those of the film, courtesy of the powerful GRACE 2 engine
Avant-garde game structure: with no division into single missions, “Iron Sky: Invasion” is one giant, open-world battle
Innovative energy management: players can transfer the ship’s power between engines, shields and weapons, depending on the needs of the moment
Non-stop action of spectacular ship-to-ship dogfights to rival even the greatest space battles of science fiction lore
Resource management: players can scavenge parts from destroyed spaceships, collecting precious elements for enhancements
Multiple weapons: lasers, homing missiles, and even tactical nukes are just a few examples of the vast arsenal at players’ disposal
Enhanced combat technology allows players to deploy satellites and drones for offense, and to defend themselves with flares and anti-missile arrays
Advanced Artificial Intelligence to challenge even the most crackshot pilot
Multiple classes of ships: Fighter, Heavy Bomber, and Gunboat
Massive upgrades: home station docking opens a user-friendly game economy allowing players to access hundreds of ship upgrades
Numerous enemy ship classes, from Valkyrie to the fearful Götterdämmerung
Diverse enemy attack fleets demand adaptable, dynamic strategies
Works so great on my iMac. No problems at all. For me I didn't get far into the game yet, but I started it, pulled out my Joystick, calibrated it, much easy with a Joystick. I have a Saitek X52, which works on games, but I think I need another joystick more compatible for Mac.
ABSOLUTELY recommending this game. It's awesome, and the Graphics are awesome too.
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An overpriced not-that-good game
by apprev, France - Sep 23rd 2013
I really like space-shooting, so I bought this game without any hesitation.
Although I do not like posting reviews without at least some hours of gameplay, this one will be an exception.
Here's the short version: An overpriced and boring game without any controller support (You just _can't_ release this kind of game, at an AAA price tag, only with keyboard+mouse controls). At $5 you may try it. At $40, buy anything else.
The good points: - An OSX version exists. - Graphics are bland, but correct.
The bad: - $40 is way overpriced. - Acting and cutscenes are awful. It was working for the movie (It was satirical) but it's not working for the game. - The game is boring. I know that this kind of remark doesn't make a review, but I can't manage to play very long before quitting. There's something between the bland graphics, the clunky mouse+keyboard controls and the slow gameplay that doesn't work. This is really subjective... but after all, this review is only my own PoV. - It's a _space shooter_ but it has no controller support (I tried an XBox 360 and two Seitek).
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Exactly what I expected-space combat!
by Michael Dixon1, USA - Feb 18th 2013
This game kinda reminds me of the old Wing Commander series (I'm dating myself here), but without the downtime in the hangar or socializing with the crew. There are human interactions through cut scenes to introduce new parts of the plot or missions, but the primary part of the game is zipping through a massive area around Earth and the moon, shooting down small and (VERY) large craft.
Much of the acting is down right awful, but luckily, the game play holds up. Controlling with a mouse isn't easy and takes getting used to, but there aren't too many controls to memorize on the keyboard. I like being able to re-route power to damaged parts of the ship. The game auto-saves without you knowing, but it seems to be fairly smart and when you die, you don't have to go too far back.
I'm plaing this full-screen on an i7 iMac 2.93 GHz with 8GB ram and 1GB video card (that last bit is important). Don't even try playing this on something slower. It definitely needs the video RAM and horsepower, as there are often many moving objects on the screen.
Overall, very heart-pounding game, mostly non-stopping action. I actually wish there was a little down time without the constant threat of something…but the game delivers on what it sells!
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