Innovative, unique, and off the wall...




I had played this game's development piece on the PC before they turned the physics/slicing engine into a full game. I was actually surprised they made a Mac version.
This game is inspired, oh, and really wacky (oddball humor). Think back to the days of MDK and Giants Kabuto! But even that analogy doesn't fit because of what you can do in this game. I think I wasted a few hours just slicing stuff up to see what secret may lay beyond. Slicing up boulders to fall just right so they stack up to this high ledge which looks like it had a goody or something, if not just to climb up to admire the view.
Then there is the story. Well, a ridiculous one. Guy robs you of some underpants (ooookay), but the authors coulda used any item. It may not have been as unique though as underpants. The story progresses, and ends, but has a lot of interesting things along the way to do and mess with.
Wasn't much a fan of the neon blue/black levels. Those areas got a bit boring. The desert ones were great, and the stone roads/pyramids. Oh, and the game even has a mini-game of wack-a-mole in it! Drop boulders on the heads of these groundhog/mole/rat things! YEAH!
My only beef with the game... it ended. I wanted more. I wanted a sandbox area to just fool around in with the physics engine and slicing/pull/grav guns. But oh well, it was cheap, and they have sequels coming!



