Hard to control is the least of its problems.
The character is hard to control. WIth no instructions, just 'cute' animations, the player is left floundering (pun acknowledged) for direction: is this screen important to me now? No? How about the next screen? What's this thing? Am I supposed to eat the fish? Why am I getting devil horns? Often the hint areas will be of the coloropus shrugging - funny, I was doing the same thing. I found it nearly impossible to grab items, and twice as hard to manipulate them. I thought Coloropus looked interesting enough to forego my usual 'not without a demo' requirement for a new game. I was wrong.