Fun for a while
Gets repetitive fast and doesn't provide the satisfaction of bigger more developed strategy games
|Mac Requirements||Minimum Supported||Will It Run?|
|Mac OS X||10.6.8||Download the MacGameStore App to compare your Mac's information in real-time.|
Get the Mac App
|CPU Type||Intel Mac Only|
|CPU Speed||1.6 GHz|
|System RAM||1 GB|
I love staergy games, but this one sent me nuts. With no option for skill level one is set almost impossible & hugely annoying tasks. for instance one is asked to capture three cities, as not capturing & holding all three means you loose & try again. Here is the kicker, you only get seven moves, yes seven moves! This is against what I feel is a stratergy game, rush in, make bold sweeping moves only to see the computer do the same, you loose, so start over yet again. Just absurd, & as I say wholly annoying.
As a grand strategy games player I thought this game would be too simple to be interesting. I was wrong. The scope is certainly limited and it's mainly a good entry level game for beginners. But, surprisingly, the game offer challenges and hours of play/replay. I would say it's better that it looks.
I would have rated the game 4 or 5 if it had a difficulty level setting. It's hardly understandable this feature is lacking as it would have been really easy to implement using the existing game mechanics of prestige points. Prestige points can be used to "buy" (request from high command) more divisions or specialized brigades, so why not give more or less starting prestige as a difficulty level ?
Probably one of the most approachable, easy to get into, complex strategy game I've played. One of the few strategy games I own where the AI actually thinks like a human player might. It also, has just enough of a challenge to make the normal victories rewarding and the desire to get a perfect score seem just out of reach but attainable.
If you pass this little gem up you'll regret it.
Bought this plus all the DLC in one of the sales just thinking I'll give it a go, cheap game and all that. Can't put it down! It looks quite simplistic as turn-based games go but the devil is in the detail. I see that other reviewers on this site keep trying to compare it to other past games they have played or seem to want this game to be like, but I have taken the attitude that it is what it is.
It's really easy to get into and the more I played the more depth there was, easy to learn hard to master! The people behind this game obviously know their World War II history as all the units and battles seem to be present and correct. Think of this as chess with a lot more moves...
As Unity of Command lacks persistent units that gain experience and abilities as you play through a campaign, Panzer General it is not. However, it is a good division level take on the war in Russia from '42-'43; using mostly predeployed units [you can purchase some units with prestige earned by achieving victory conditions] you attack at weak points in the enemy line and attempt to encircle and destroy the enemy while advancing to key cities/strategic locations. The graphics & sounds are good and gameplay is quite strong: the AI is pretty tough and the movement of units, combat dynamics/combat resolution and victory conditions seem to be relatively realistic and historically authentic. The old Atari Eastern Front (1941) by Chris Crawford seems like the inspiration for this one; if you enjoyed that back in the day or are looking for a solid if fairly simple WWII strategic challenge, give Unity of Command a try.
This game reproduces the feel of old-fashioned board and cardboard counter games, while taking advantage of the ease of play possibilities inherent in a well-designed user interface. It is the most fun game of its type I have encounted since "V for Victory", many years ago.
If you are looking for a turn based world war two strategy game with hexagons like you used to play...keep looking. This game only looks like what you want, it doesn't play like it. Very limited scope, limited map size and little to no customization.
I had fun for about a day and then I forgot all about this game. I gave it 3 stars because it is a smooth well thought out game, but it deserves 2 stars because it has the depth of video game pinball. You start each scenario with a tiny map and troops already deployed. Now you get to attack, thats it. Next scenario, small map, pre deployed units, with little to no customization. I'm sure someone can find all the tactical glory they are looking for here, for a day or two. In the end a nice polished game that lacks depth, not worth the price.
Panzergeneral type of game focusing on the Stalingrad campaign. Turn based, very accurate unit designations, realistic reinforcements and the limited ability to purchase units with prestige. A bit confusing at first but quickly becomes second nature. And already an expansion pack. I dig.