
Avernum: Escape From the Pit
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Features
- Epic fantasy adventure in an enormous underworld.
- Huge outdoors and eighty towns and dungeons.
- Three separate game-winning quests. Seek safety, escape or revenge. Do just one of them or all three!
- Unique races and settings make Avernum different from any adventure out there.
- Dozens of side quests and hundreds of magical artifacts.
- Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from.
Shopper Reviews
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Makes me enjoy gaming!





I really enjoy all games I´ve played by Spiderweb and this is definitely no exception!
I like the small changes from previous titles such as outdoor movement and the skill-tree. Towards the end I needed to scratch my head some times and that is in it´s own way enjoyable : )
If you like oldschool RPG with turnbased fighting sequences, just like "real table RPG" this should fit you like a glove... -
Not as good as previous titles, not even a good game by itself





I love all the Avernum games, except this one. The great thing about the series is the games are consistent in the way the games are played, with just a few deviations, most of which are either cosmetic or small improvements on minor things. However, Escape from the Pit deviates from the tried and true leveling system of past games which allow a ton of unique character builds and implemented a stupid skill tree, which pigeon holes and restricts character in a game destroying way. For example, if you build a mage and need that mage to have Hardiness, you have to invest points into the skill below it, which either swords or spears. Don't want those? Tough, you either take the skills so you can unlock Hardiness or you can watch your mages die with one stray arrow or melee attack. If you do take the weapon skills, you waste precious skill points that ultimately go to waste, or you end up with a hybrid character that isn't good at melee or magic. And that's not the only problem. Quickness is buried in the melee tree as well, so ranged fighters have to waste skills in the melee tree if they want to unlock it. If you want to build a melee character with high evasion, you have to unlock a bunch of ranged skills to get to the ability that allows for dodging melee attacks. In short, you end up being forced to build boring hybrid characters and watching your little heroes die over and over, and that isn't what this series is about. Even if you don't compare Escape from the Pit to past Avernum titles, it still just isn't very good. It is just a bad rpg with better graphics. Skip the Pitt....your money is better spent download and playing Avernum 5 or 6.





