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Great Monster Trouble Icon
Great Monster Trouble
  • GENREArcade
With Great Monster Trouble you have to stop the monsters invasion in a world populated by Goblins and Ogres, where the country dwellers gather to defend their houses from a horde of monsters that, wave after wave filter out of various caves.

With full realtime 3D graphics and 360 degree camera point of view.
You must survive the onslaught to get a chance and move on to the next level.

When it comes to gameplay Great Monster Trouble isn’t all conventional, you can’t sit down and watch! You must build your defenses using a variety of wooden and brick structures then populate them with a cast of characters ranging from farmers to hunters. When monsters die you have to quickly snatch up the loot they drop before it disappears, and sometime you must take action by dropping some sort of grenade and blow up the little guy or the big boss.

If you think you know everything about strategy, action and defense games then you must try Great Monster Trouble, and even though it may feel familiar you will discover enough small tweaks in the gameplay to make it a worthwhile experience.
  • Terrific 3D graphics.
  • 36 Levels packed with fun.
  • Survival playing mode on every level.
  • A terrific cast of characters.
  • 10 types of towers, each with unique features.
  • 10 different types of Monsters to fight.
  • 10 wonderful maps
Component Min Required Will It Run?
Mac OS X10.6Download the Mac Game Store App to compare your Mac requirements in real-time.

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CPU TypeIntel Mac Only
CPU CoresAny
CPU SpeedAny
System RAMAny
Drive SpaceUnknown
Video RAMAny
Video CardAny
  1. Nice for the price
    by flignou, Canada - Dec 1st 2013

    I got this game on sale so it was worth it… The graphics are quite nice, the maps are diverse and the monsters are very tough ot beat. The only problem is that you don't get money and/or upgrades fast enough to be able to really strategize… you basically just try to barely survive the levels and go on like this, which takes away a little bit of the "tower defense" fun of this game.

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  2. This Game is Wonderful
    by KingOfDefense, - Jan 14th 2012

    This game has a very interesting gameplay. It's different from any other tower defense game I've played. Among the main advantages amazing graphics with the possibility to rotate the 3D view and an obsessive attention to details.

    There are many strategic possibilities in the arrangement of the towers and the characters, which are very funny. I also found useful potions and water to stun monsters.

    The Monsters are very well animated and really struggling, giving a sense of action to the game that I haven't found in any other Tower Defense.

    I am speechless. lovely

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  3. It needs some polish
    by DrSpunj, USA - Dec 11th 2011

    The game is very nice to look at, but the controls are clunky. Moving the arrow to the edge of the screen doesn't keep scrolling your view smoothly, so you have to keep "bumping" it to look around at the edges which I want to do constantly to see which enemies are coming. You can also scroll out to get a bird's eye view, but you can't easily snatch the coins in the middle of battle from that view. The game doesn't let you move your men and build buildings while paused either, so you have to scramble to do that while playing. I understand that is part of the challenge, but I want a challenging game, not challenging controls, and I'd rather have time to think out my strategy and see if works, not lose a scenario because I'm not up to click-fest standards.

    For instance to move a man you have to move your cursor to the bottom of the screen, select Move, then grab the guy, then pick his destination. That's fairly straightforward but if your destination is off the screen, like with the island map, then you have to bump the screen a few times to shift your view, or scroll out and scroll back in while doing all this. Hitting the "m" key for move would help make this faster (along with "w" for water!).

    Similarly, I tried instinctively double-clicking a guy to grab and move him faster on multiple occasions, but that just selects him to show his health bar. Given the damage the guys were taking, along with fire damaging my buildings, I wanted at times to see which of my guys/buildings was most damaged. That'd be easier if a single key showed me all the health bars when I held it down or toggled it on & off.

    BTW, I was playing on the difficulty setting it defaulted to, medium or whatever. Overall it's somewhat fun but I found the controls?well, clunky and at times non-intuitive. I think it could be a very fun game but right now I'm upset I spent $10 on something that feels unfinished.

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