Great foundation, no house
It is obviosly designed by a first time strategy company. To easy to miss click and send guys running rather than to direct fire. The area at which you select fire or advance is so big that it often overlaps and you cant give finite orders. Takes more time to figure out the quirks than any thing else. Try riding a tank and givign orders and it will make you go nuts. No one runs out of bullets, they let you sight people and shoot at them, but often even at point blank range you cant kill them, forcing you to use your squad commands which are hard to use, so its a constand luck thing to advance the game. Bullets dont show on walls, explosinons dont kill enemy very easy, and a bunch of "find the crate" to kill enemy tanks, like hey germans just left huge piles of munitions laying around for you to use against the tank. I figure if an area is over run the tank would blow those crates up to survive. Lots of glitches, i did play it all the way threw but just to say i beat it, by the last 1/2 of the game it was boring. DO a whole lot of the same with a hard to use interface.
Why the hell cant you go to the map view and give commands, any commander would have some idea of the battlefield, no, you have to see the place to click to send your units, so if the glitchy commands dont work you cant do very easy flanking missions. I would say they just rushed it out, wasnt to bad but not worth more than 10 bucks, and likely a great game for 15 and younger.