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Commander: Napoleon at War

This installment of the Commander series places the player at the brink of war in the Napoleonic era. Re-write history with the same outstanding gameplay mechanics as Commander: Europe at War, but in a new dynamic setting, complete with amazing graphics and compelling campaigns.

In addition to the same seamless performance you’ve come to expect from this high level turn-based series, new features include a deeper combat system, compelling victory conditions, looting, razing, vassal states, and much more! Will you lead Napoleon’s France to an empire of infamy, or emerge as the victor to quell his ambition?

Features

  • 8 campaigns including the Grand campaign, and smaller campaigns, from France’s assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815
  • Take control of Napoleon’s forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia
  • Huge map covering all of Europe in amazing detail
  • Research many new technologies and control the focus of your nation’s research
  • Dynamic weather system including mud, snow, storms and more!
  • Trade routes and pirate raids, fortresses and siege warfare
  • 12 different unit types including: Militia, Line Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers
  • Recruit historic commanders such as Ney, Blucher, Wellington & many more
  • Multiplayer via LAN, hot seat, PBEM and Internet accessibility with a selection of smaller scenarios specifically designed for multiplayer

Media (click to enlarge)

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Shopper Reviews

  1. Good Play if Not Realistic

    by Elias Chapelle, USA - Apr 9th 2011

    A companion game to Commander: Europe at War, C:NAW attempts to recreate the Napoleonic wars using a similar map as used in C:EAW. Game play is altered to reflect the early 19th century in that the player uses ships of sail, horses and artillery instead of mechanized units, and warships of the 20th century. Instead of production points, C:NAW ships deliver horses. Instead of submarines, C:NAW provides Privateers. C:NAW has the same ease of play, fun factor, and scripting restrictions as C:EAW does. If you can get beyond the restrictions and one glaringly obvious fault in the game, you will probably enjoy it, even though I think the game is overpriced. What is the glaring fault? The Napoleonic Wars demands a tactical based map and game play. All Napoleonic battle sims have required this. Unfortunately C:NAW uses the same strategic map and unit design as C:EAW. You might have a difficult time, as I did, getting beyond the fact that 19th century artillery can fire over 100 miles on this game's map which is designed for strategic play, not tactical play. Overall, C:NAW is a great idea improperly implemented.

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