I've had no issues at all running this game on my MBPro. It's never hung or froze and I've played it at least 20 times since I purchased it last month. I have been able to save games and pick up right where I left off with no issues. I have played games from start to finish with no issues, either.
I've had this for about ten days and clocked 37h gameplay so far. To play, you'll need a good dose of puzzle skills (or an internet-enabled phone) and a fair amount of tactics. Even though this is strictly turn-based (you will never answer the phone and find your characters dead) neither the map exploration nor the combat feel sluggish or boring - both are full of surprises and were constructed with a love of detail. The enemies, particularly, are definitely not from the standard monster manual.
I recommend this game to people who like the mafia, revenge and some supernatural stuff. The graphics are mostly crisp and clear, sometimes in the cut scenes it could get a bit fuzzy though. Good sound and voice-over too. The map is jumpable and shows where the tasks are and also the collectibles and morphing objects. If I remember correctly, all the hidden objects are interactive silhouettes. At least for me, some of the mini games were challenging. This game isn't annoyingly short and the bonus chapter was fun. I felt like: "Omg! I must hurry!" I think this is a well done game, so in this case it's more the story and genre that should matter. Some people prefer fairytales, other ordinary detective games and some really scary games etc. If you like the description, I think you should at least try it out.
Love this one. Great graphics, lots of play value. Fun little extra quests and games, and without the dark storyline so many HO games have nowadays. Buy this one — you won't be sorry.
It took me some time to beat this game, and it's awesome. The game is humorous, fun to play, and gorgeous to look at it. There aren't many games better than Borderlands 2. It's just an absolute blast. I highly recommend you get it. Enjoy!
Played both Summer and Fall and this is the better of the two. You really don't need the CE version to enjoy this story which has a fourth one coming I suspect to conclude it.
Aurora Peak offers some challenging Hidden Object pages and lots of puzzles to solve along the way. I like having to search for morhing objects as an aside task that has nothing to do with the adventure. The trophies are a good incentive to replay the quest. Once you get through the game once, you can go back and replay those challenging puzzles and try to beat your time.
"I've Tried Whipping Them, My LIege, But They're Too Tired to Advance!"
Wikipedia has a pretty good description of this game in the entry "Medieval II: Total War." The PC version was released in 2006, so this not a new game, and it has some shortcomings that seem to reflect an early design that was improved in later games. For example, when the game pops up a note on some historical development, like the invention of spectacles or gunpowder, the date is not shown, a rather strange omission for a game that is ostensibly based on real-world history. Medievel II even omits the display of the current year of play, such as "1234 AD," a standard feature of other games in the franchise (no doubt intended to maintain a link to real-world history). There is an option to set a time limit on battles, but the battle Window doesn't display the usual clock, ticking down to zero. Graphics are a bit rough and "cartoonish," compared to "Shogun 2," for example. And so on.
This game is fun to play, up to a point: the settings, buildings, costumes, weapons and so on are pretty close to their historical equivalents; the battles are (as usual in Total War) fierce and unpredictable. City-building offers many more options in Medieval II than do others in the franchise, with everything from brothels to cathedrals available to build for your citizens, each with different costs and benefits. You may use Merchants to collect valuable trade items, Spies to discover your enemy's capabilities, and Assassins to take out an enemy general or two.
Balance has always been the "Achilles' heel" of the Total War series, especially in the endgame of a campaign: once the player has developed a solid economy for his Empire, and a big standing army, how do you keep him from simply rolling over every remaining AI opponent, in a Final Conquest that is just too easy to be interesting?—The designers solved this problem in various ways for different games; in "Shogun 2," for example, you get the "Realm Divide" condition, where the remaining AI all turn on you at the same time.
In Medieval II, this problem is addressed by imposing a strict limit on the number of units of each type that a city can produce: four armored knights, for example, or ten longbowmen. The result of these limits is that, for example, if you made the mistake of recklessly generating lots of knights to eliminate some pesky brigands in your expanding realm, and most of those knights were killed off during the campaign, you're in real trouble when a major foe invades with a whole army full of knights. No matter if you have ten times the cash NOW that you had BACK THEN, you can't get any more knights: you'll just have to make do with whatever other units you can dig up.
In a game based on real-world history, a limitation like this just doesn't make sense. As a result this reviewer quickly lost interest in Medieval II.
Breathtaking visuals! This game is both, adenture and puzzle solving challenges although quite simplistic. I enjoyed the game greatly but it's not the type of replayable game. Doesn't take away the fact that it's still a fun and gorgeous game.
Buy with confidence! MacGameStore / WinGameStore is an authorized retailer of digital products through relations with 1000+ publishers & developers. No gray-market worries here!
Doing business for decades Originally began by shipping games in the 90s. Much has changed over the decades, and getting games into the hands of Mac & PC gamers is still our focus!