News & Announcements
736 MATCHING ARTICLES
– House of 1000 Doors: Family Secrets Collector's Edition got an update. Patch notes are as follows: v2.0 for Mac: Should fix the "enter name" bug in 1.0. | ||
– Civil War: 1862 got an update. Patch notes are as follows: v1.7e for Mac: - Added confirm end turn switch. - Improved hill textures. - Fixed issue that caused crash upon startup for some users. - Fixed issue that caused buttons not to work correctly on Retina displays. | ||
– 1849 got an update. Patch notes are as follows: v1.0.3 for Mac: - Bug fixes: - Trade carriage no longer slides around - Cash text field in HUD gets force-refreshed when changing game speed - "Enable hi-res textures" button no longer hidden in some builds - Sounds no longer stop looping during full-screen dialogs - PC/Mac: added clouds on max zoom-out | ||
– Alex Hunter: Lord of the Mind Platinum Edition got an update. Patch notes are as follows: v1.1b for Mac: This should fix the crashing issue that has been reported by several people. | ||
– 1849 got an update. Patch notes are as follows: v1.0.0 for Mac: - Scenario fixes for six scenarios - Two more soundtrack songs - Updated UI assets in mission and scoring dialogs - Escape key dismisses dialogs and popups | ||
– Wasteland 1 - The Original Classic got an update. Patch notes are as follows: v2.0.3 for Mac: Added soundtrack by Edwin Montgomery | ||
– Door Kickers got an update. Patch notes are as follows: v0.0.101 for Mac: Friends from distant lands…you have been called to answer the threat of the armored bad guy! Your bullets will bounce. You will scramble at their bursts of automatic fire. You will use clever tactics or you will perish. You will … download Alpha 10! 10 is such a nice number, and counting a little over 1 year since we started releasing these builds, we thought its time to move to Beta? What does that mean? Nothing to fear! ? Just that from now we’re focused on actually finishing features and giving a more complete level of polish to the game! You will see the overall quality ramp up, and also the remaining features being tackled. We still listen to feedback, we still add and change stuff! The moment you start the game you will notice the new Squad Doctrine Tree. Every time a trooper gains a level, you get a Promotion Point. Used that point to give a permanent upgrade to your squad, and all troopers benefit from it. We’ve opted to have it work this way, as opposed to upgrades on the individual level, since our game is all about the team, and we hate micromanagement. But remember, we’re not done with the game yet :) This also means that your squad is now back to level 1. They don’t know anything. They’ll shoot stuff, but its up to you to teach them advance stuff. Double Taps? Long Range shots? Sure. Headshots? Well, that’s not yet implemented :( Soon! So get them up and running, and make sure to let us know what you think of the current doctrine tree, while we work on V2. What else is New and Important in Alpha 10 of Door Kickers: - Features: - Bigger maps (zoom/scroll enabled for all maps) - New scenario type: Protect the VIP - Three new enemy types (Operator Orville, Juggernaut Emil, Assassins) - Three new maps - Improved enemy/SWAT AI - Export replays to video - Modding support + in-game mods menu - Steam Workshop support - Can resume a game anytime during a replay - Added enemy ghosts for last visible location Other: - Added maxFPS and vertical-sync in options.xml - Improved FPS / loading time - Game size reduced significantly (due to compressed textures) - Can now hide the HUD while playing; not yet in replay mode - Multiple graphics improvements - rebalanced armor types - rebalanced 9mm and .40 caliber vs .45 caliber pistols - New sounds - game now loads .dds files in addition to .tga and .png - new door types added - elevator and bus doors Fixes: - Can no longer be heard through walls when picking locks - Fixed a couple of replay-desync bugs - Fixed some ambient sounds that were too loud (plus bugs, crashes, etc) Modding / Structure changes: - changed location of single mission and RMG repositories - the distance at which shots are heard is now specific to each weapon - the noise distances for stealthily opening a door vs kicking it down are now configured separately. Have fun, wear your plates, and don’t forget to hit the feedback button :) Your DevTeam @ KillHouse Games | ||
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– Broken Sword 5 - the Serpent's Curse got an update. Patch notes are as follows: Now includes Episode 2. | ||
– 1849 got an update. Patch notes are as follows: - Added final five cities: Colusa, Woodland, Oreville, Mariposa, San Francisco - Added randomized sandbox mode - Added on-board obstacles: trees and rocks which can be cleared for resources - UI changes to the main menu, settings menu | ||
– Alex Hunter: Lord of the Mind Platinum Edition got an update. Patch notes are as follows: Various bug fixes. | ||
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– Zombies on a Plane got an update. Patch notes are as follows: New features, bug fixes and shader optimization. | ||
– The Wolf Among Us - Season Pass got an update. Patch notes are as follows: Episode 3 is now available. Launch the game and click on "Episodes" to download Episode 3. | ||
– Cypress Inheritance: The Beginning got an update. Patch notes are as follows: * HUD Changes * Additional optimizations | ||
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– 1849 got an update. Patch notes are as follows: - Added five new cities: Ukiah, Benicia, Sonora, Martinez, Santa Rosa - Added sound effects - UI improvements to how we present information to the user (building dialogs) - Behind-the-scenes work on automated testing, and the mobile build | ||
– Jagged Alliance: Back in Action got an update. Patch notes are as follows: Fixed: Missing Cyrillic characters on main UI font Fixed: Autopause for events was not working correctly Fixed: Game freezing at enemy engagement Fixed: Sliencer graphic and sound not showing/playing Fixed: Ira not joining team Fixed: Frame drops to 3 FPS on menu system Improved: Militia training in liberated zones (now possible with right-click) Fixed: Frame drop on world map while in menu Fixed: Portraits were offset in some resolutions Fixed: Bobby Ray not shipping equipment Improved: Some parts of the tutorial were improved to guarantee a smoother experience Fixed: Several crashes on both MAC and Linux Fixed: Steam achievements not working on Linux | ||
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Originally began by shipping games in the 90s. Much has changed over the decades, and getting games into the hands of Mac & PC gamers is still our focus!
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